Ultimate Marvel Vs Capcom 3

OS with a throw that can be teched on matter what, so it doesn't matter. That will be out soon but teching throws no matter what means that doesn't work.
STANDING gun isn't really good against small character, but his air gun sure as hell is as it's good against everything.
Rhino can absolutely punish things. It can't do it with half of the screen but the furthest 25 percent of the screen he can counter bionic arm or any other physical move that's as far and as fast or shorter and smaller.
And that's situational man, if he has you blocking right off the bat you'll be on the ground and trying to jump for chicken block, from which you'll be hit or 1-frame command grabbed which will also grab you before your jump animation.
Fantuckinfastic
-Whether or not the grab is broken negates the mixup from the teleport. It'll be option-selected with an unbreakable throw by the end of the year due to patch, so yeah.
-Jumping gun is great, I agree, but if he's just gonna jump around all day, he's severly limiting his options. His main game is on the ground.
-Ask any of the Wesker players on SRK. Rhino Charge cannot punish anything on reaction. They're all saying they want MvC3.0 Rhino Charge back. A bunch of them have said it's almost as useless as his projectile counters.
-I'm talking about hitting him on the way back down, bro. Not jumping right at the start of the match, smh.
Viscant is now my favorite player. Like thirty Wesker command grabs!? Wtfux! And people here have the nerves to shit on Wesker!
I don't shit on him, I just don't suck his dick completely dry. I used to main Wesker, so I know what he's capable of. Floe also lost his shit, if you couldn't tell, and got blown up. That money match was not Wesker vs. Nemesis or anything, it was Viscant vs. Floe. As much as I don't like Viscant, he knows how to take advantage of people's weaknesses, which is exactly what he did to Floe.
 
- But not being able to actually grab leads to more pressure from Wesker anyway because his follow ups are better than everyone elses.
- He doesn't need to change that up because he doesn't need those options unless he's already down. Not to mention it always annoys the other player and makes them come in making his work that much easier.
- I can ask all day, but he absolutely can punish moves on reaction but it all depends on what it his and where it's coming from. And he doesn't need it back at all because he can combo after it, remove his abilitey to combo after it and then i'd agree to make it a real counter. Like Taskmaster whose only combo after it is another super.
- And i getcha now on this section, but it doesn't have to be the start of the match when you're trying to jump away lol. Hell it's most of a match.
 
-His j.H and cr.M are the only viable options I can think of off breaking an air throw or throw (respectively). You can mash H or 6H to get out of either of those. I've done it multiple times before when both of the local Weskers tried to mix me up after a throw tech.
-There's very few characters where jumping gun is going to cause that significant of a problem (Looking at Sentinel here). Everyone else, like Dante, Vergil, Zero, Viper, Magneto, Hawkeye, hell even Spiderman, have enough air mobility to get around that easily and blow Wesker up for taking to the air.
-Punishing on reaction is not possible, dude. From fullscreen? Sure, I give you that, I can see that working. But the areas where it mattered most (1/2 screen to point blank) are shot to hell, and you can only counter on anticipation at that point. That was one of those things that made battling Wesker close up a little more dangerous. Take that away, there's a threat of retaliation.
-There are plenty of characters that can space Wesker out so they don't need to kangaroo everywhere the whole match. You play Dante, right? You should know this especially. Crystal, for example, is HELLA useful against Wesker, same with Hysteric, Drive, etc, not to mention the threat of Dante's normals. Same thing with moves like Vergil's Judgment Cut, Hawkeye or Task's arrows, Mag's Disruptor, etc. And hey, when they have options from the air too (Air play, for example)? Pfft, yeah okay, good luck, Wesker.

Still a hella good character, top 12-15 at least.
 
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