Yep, pretty much, though his teleports are mostly a threat with assists.
Someone doesn't know shit about Vergil except for what they see online...
"If you zone against Vergil, you will force Vergil to do a back teleport."
Nope, there's way more options than that. Round Trip, swords, assist, or the Vergil can just play smart and get in that way. You can oven teleport (gasp) in front of the opponent or overhead of them. Teleport is a 3-way guess, make no mistake.
"As soon as he teleports, he's open for a quick punish or grab"
The punish will only work on a raw teleport, and even if you grab them, the Vergil player can mash to break the throw.
"Let the Vergil rush you down, so you can abuse Vergil's shitty recovery"
Wrong again. If you let Vergil in, he's never get off of you, and you're going to have to guess until you're dead. Vergil's got more than enough blockstring and pressure options to keep himself safe (and no, they do not cost meter). But hey, if you want to give me that free in, that's cool.
"Vergil's sword dance isn't all that great, just zone him out"
Sword dance protects Vergil from projectiles. What game are you playing? Swords create free ins for Vergil. For example, I can activate Swords and just fucking go in on Hawkeye. Rapid Slash, Round Trips, the works, it all gets insane with swords on. And tele+swords creates instant lockdown. Good luck blocking mixups from that.
"All you have to do is spend 1-2 projectile hypers on Vergil and Swords is useless"
Yes, please do waste more meter to get rid of my swords than I did to pay for swords. Fine by me.
dude are you fucking retarted.......
like seriosly i was just giving him some of my personal suggestions then you go around with ur useless troll, ur a fucking douche bag and a waste of life......everything i said is legitmate and are possible options in a given situation...
what i said is not law, just possiblities..........
yes virgil does have shitty recovery on certian optoins, if ur not a retarted you would notice and exploit virgils recoverys.....
spending meter to stop a troublesome move such as sword dance is a compensation, if you struggle with sworddance that spending meter is not a waste,........
not all projectiles are block by sword dance, any beam type attack, such as dooms plasma beam, or irons laser cannon thing, or magnetos disruptor beam
mix ups created by sword dance arnt all that much differnt then any normal mix up virgil has, if u can block his normal mix ups then mix ups with sword dance are just the same........
punishing virgils teleports is one of the most effective ways to tackle virgil, grabs always is a vaible option, whether the break the grab or not, ull have the advantage........
virgils options may be varied, but its up to the player to perform the mix ups approitly, i play both online and offline virgils, they all play the same rush in and use teles for mixups, ppl predomintly use virgils back tele for mixups as its the most effective for opponets that are zoning out, tele above is easily back stepped and tele forward is easily blocked, virgils rapid dash thrown out randomly is unsafe.
instead of shutting me out like a douchy troll that your are, be constructive give advice, dont be a dick and point out everything i saw as wrong, anything and everything i stated were my strategies when dealing with virgils, they work for me.......so telling me im wrong is a pure demonstration of ur retardation.
all you had to do was just suggest an alternative, not be a dick and attack every fucking sentence, your a mother fucker, go die..........