Ultimate Marvel Vs Capcom 3

Some times you don't even need to dash after the j. down-H you can just relaunch, also remember that if you used one ground bounce then relaunching becomes difficult. You want something fun to do though is you get a command throw near a corner and then do tenderizer-L and just go for a relaunch since you will usually be close enough to them to set up some nasty combo's. Also if you play him a lot use orbital grudge and throw out fatal buster as I haven't seen it used often and people don't seem to expect it. Don't forget his s.H is +2 on block so feel free to abuse the hell out of it along with 6h 3h since it gives him some poking options from a distance.

Look at me talking like I know how to play skrull lol.
 
I figure since, what, three people have replied, I'd go ahead and reply. You all don't understand what I mean at all. The argument that 'reaction time isn't everything' is usually brought about by people who want to excuse their own shitty reaction time and don't want to put the effort into training their senses. You never hear anyone going on about how 'yomi isn't everything'. You do hear arguments about execution not being everything, but, once again, usually for people to excuse their own poor execution and validate their refusal at attempting to get better.

On that same note, there hasn't been anything I couldn't do on a pad that I could on a stick but to each his own.
 
People will say theory isn't everything too...they do it to me all the time.

Beauty of fighting games is there's a lot too them and it's really what mix of skills you bring o the table and each thing you are good in can compliment the other. If you know yomi, but can't execute it, it's pointless...likewise if you know how to execute but not set it up it may never be relevant. This is where you see different play styles form where people sometimes have to make peace with walls they can't overcome (or won't enjoy) and maybe try another character or style to best suite what they do well. It's like Ivy vs Setsuka, 2 of the hardest characters to learn in SC but for completely different reasons. Ivy doesn't depend on execution near as much as Setsuka, but Ivy can be argued needs more planning as you have to consider stance changes and positioning more.

You need both. I can do a 950k combo with Akuma no assist or X-factor, but unless i get you in the corner I havent found a reasonable way to hit confirm with a set up to use it and so I go for an easier combo.
 
And keep in mind that the whole reason any of this is being discussed is because I said the way I play is very reaction based.
 
Back
Top