Yeah Wolverine isn't all that great. Unseeable mixups into death combos that lead to another 50/50 guess-or-die situation for the character coming in isn't anything special.
The only true fifty Wolverine has is his Berserker Slash, and that's only from mid-range and unsafe without an assist covering it. At close range he'll always go behind you and at far range he'll always be in front of you. Either way, you shouldn't be playing his game, as he has to play the game of any character that can space him out (which all of the top five I listed have going for them).
Also, the only way he can mix you up when your next character is if you character coming in doesn't have an up dash (against with the only things he can do are either a meaty attack or leveled out dive-kick, which will give you the advantage again unless he uses an assist). With characters with no up dash, just learn to block and don't press buttons on the way in; most of the characters in the game have to telegraph their mixups on characters coming in.
As for the 'death combos', if he doesn't have X-Factor or an assist, he does about the same damage as any characters, except he's more simplistic.
I really wish I would've went to UFGT or whatever the hell it was called just to show how I used to play. I may pick the game up again and play at SJ/Dev, but it's honestly gotten boring for me now. Either way, if JWong's inability to play Akuma (or Tron before him...or any player who's been uses Tron in tournaments for that matter; her J. H is just asking to be anti-aired; they should be using J. L if their opponent stays in place) to a respectable level isn't evidence of American players' overall laziness, I don't know what is.
With that said, as said before, first it was Sentinel (who's just damn near all around a terrible character, sans his assist), then Wesker (who's a decent all-around character who can play/shut down keepaway), and now Wolverine (who people are too lazy to learn how to defend against). But whatever, so is life.