Ultimate Marvel Vs Capcom 3

Again, I stated all of that. It's better to just cancel it into gravity ball (you can always get the hit confirm that into the flame). And, even then, this only works at mid-screen; at full screen, Zero's already recovered from the fireball. If Dorm goes the route you're saying, he's already trying to preemptively punish Zero throwing a fireball, which will only really work on someone who's not aware of what's going on (most of the time).

I'm not saying Dorm is hopeless towards Zero (really, he only has to touch Zero twice without meter), but, in all actuality, he has to switch up in accordance to Zero much more than Zero does him (which is to say, Zero only really has to worry about Flame Carpet). In order to be a decent Dorm player, you really have to predict your opponent's movements and react accordingly (which is easy when all you're playing is online people who continually run into your carpets, regardless of you doing them from full screen). And, with him being so open during all of his specials and his normals and movement being subpar, you had better really be on your reads and punishment.
 
I went to a ssf4 tourney because I had to accompany my sister
they had mvc3 there
and I lost terribly to a 12 year old girl

-_____-

Everybody hates Phoenix
 
Oh yeah sorry, didnt read it all.

Also anyone have any tips on Wesker? I'm seriously at a loss to what to do against him. Only my taskmaster seems to have any chance against him because of shield for catching teleports and blowing through the gun.
 
If it's online Wesker, no clue. If it's offline, just anticipate the teleports; not sure if he can block right after them but you have the frame advantage. Don't do too much jumping either, if it's the gun and the teleport giving you problems (Know I get by because Jill and Felicia can walk/dash under his ground straight shots, but still =P). You don't want to jump around too much so that, when you do catch him in a bad teleport, you can punish accordingly. Once you get him to alter his patterns, adjust accordingly. Though his jumping s. is stupid for for fuckin' reason, if he's trying to jump away and trying to confirm shots into combos, simply get close enough to punish it with a nice air-to-air (once again, I have Jill's jumping m. and Felicia's jumping H, so I guess I'm a bit spoiled) or an airthrow.

If they're spamming the ground straight shots, most characters can duck under them (and the lag time between his next action afterwards of horrible, should he chose not to teleport). Really, though, Wesker's a pretty decent all-around character (though not really excellent in anything rather than health and damage). But, if you're simply having problems because of teleport spamming, just start looking for and punishing them.

When I'm giving this advice, of course it's all complicated by assists, but yeah. And, yeah, online, 'playing' characters is damn near impossible and just hop that they aren't the online Wesker's that teleport into crouching lights. XD
 
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