Ultimate Marvel Vs Capcom 3

Zero question:

Whats the point of his (air)
2.png
H? Is it supposed to cross over or something?
 
It just changes the direction of the mid air spin. Which can be used if you're coming down with the opponent behind you, the frontal part of the spin has a larger hit box than behind.

Basically, it turns you around in mid air and allows you to block as you'd expect rather than have a potential cross over attack on your hands.

It will also chain into an mid air launcher/special, but the standard H won't.
 
Hey, what's the average combo damage?

Solo without hyper
Solo with hyper
Team without hyper
Team with hyper
 
Average meterless damage is very roughly from 350-500k. Adding in meter and DHCs will generally make it around 600-800. X factor cancel combos and specific combinations can outright kill every character, if not most.
 
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