MammothMan
WR B, NSS A+B, GS KK, W!, 4KK, 33B, GSB
He's probably referring to Phantom Dance. That move can seriously do some damage, however, it's easily guarded on reaction and just hold the guard or advance guard it. If you try to go left and right to keep up with the movements while blocking, you'll drop your guard and he'll bash you. Just keep holding back in the same direction and advance guarding it and he won't hit you.
One note however, if he's using Deadpool and has a level 3, trigger his level 3 counter while blocking, Wesker will fly right into it and eat a super bar batting swing. Dante's Million Dollar hyper has a very fast startup also, depending on the location of Wesker (Start it when he bounces off a wall right above you), you can nail him in mid hyper with it. Triggering Dante's level 3 will also do the trick as it has 20 invincible frames starting off and if you both trigger at the same time, Wesker will lose.
Wesker also has 1,100,000 vitality points, slightly higher than average so it's no surprise that it seems he can take a lick and keep on ticking longer than some other characters.
This is why I also trigger Sougenmu, as every basic attack will hit at least twice and break through super armor if Sent tries to get stupid.
One note however, if he's using Deadpool and has a level 3, trigger his level 3 counter while blocking, Wesker will fly right into it and eat a super bar batting swing. Dante's Million Dollar hyper has a very fast startup also, depending on the location of Wesker (Start it when he bounces off a wall right above you), you can nail him in mid hyper with it. Triggering Dante's level 3 will also do the trick as it has 20 invincible frames starting off and if you both trigger at the same time, Wesker will lose.
Wesker also has 1,100,000 vitality points, slightly higher than average so it's no surprise that it seems he can take a lick and keep on ticking longer than some other characters.
Square jumping beats a lot of sentinals stuff. Just make sure you dont lose to a super armor move on reaction. I hear one trick is to snap back sentinal on reaction to his launcher since it will bypass the super armor.
This is why I also trigger Sougenmu, as every basic attack will hit at least twice and break through super armor if Sent tries to get stupid.