Ultimate Marvel Vs Capcom 3

The damage hasn't exactly bothered me yet. It still sucks to eat a lvl 3 sentinal boot and see 50% go away, but I got answers to him. My fear is what high level play will turn in to. Once people have their 70% meterless combos down and set ups, we may be seeing issues with matches going too quickly. Sounds odd and right now a lot of us are probably seeing a lot of time outs, but with the previous builds of this game, none of the pros really had figured too much out or had time to practice. And most players online aren't maxing out damage off hit confirms.

It's all speculation. With casual fights it feels fine. I really haven't had any issues with lvl 3 or sentinal where I felt it unfair, annoying, but not unfair. I'm sure Jwong with sentinal will make me rethink that though.
 
So I've been playing this the past three days and here's what I have to report:

The game is ridiculously easy to play. Combos kinda demand you don't get to hit-check though. But it doesn't matter because almost everything is safe so just throw shit out there.
The inputs are so simple I feel like I'm cheating. I wonder who needs simple mode? I feel sorry for them.
Dante's jab is so slow.
Sentinel is overpowered. Ridiculously fun to play. But overpowered.

I want to play Dante. I found a 400 plus point air combo for him that looks like some kind of Ragna shit with mid-air killer bee to re-pop, but his jab is so slow when he's not in devil trigger. I'm getting smacked in the face before it comes off. Tried out ranging but then the pop-up misses. Advice?

Is there a point to Spencer's hook in combos? Heck is there a point to Spencer?

I would suggest using Dante's extended hit box to your advantage and staying out of your opponents own strike range. Dante having a sword and all gives him that advantage, especially against characters with fast jabs but not as great range as him.

Like I got my jab snuffed by Wolverine plenty online til I backed off a bit, started L with a little distance between us, then ran through the basic string launcher air rave relaunch shenanigans. Dante is blessed with a great balance of speed and range with ALL his normals so if you can't beat X-23 to the jab, you should be able to hit her out side of her own jab's hit box.

Other than that, Dante can combo anything. And yeah, people say that about a lot of characters but Dante takes that general saying very literally. Seriously, all his normals have above average speed and he can easily out range a lot of his faster rush down counter parts. There are a lot of options with Dante.
 
I have a lot to say about this game.

Sentinel is very annoying, but I haven't encountered a really good Sentinel player yet so I've been spared the rod so far. The average Sentinel I've fought has been pretty horrible, and I've avoided the dreaded "level 3 x-factor" scrub sentinel situation by snapping him in to kill him first. Snap backs are very powerful and people I have played against have been sleeping on them. There is nothing better than snapping in a Haggar/Dormammu to kill them and leave the others without backup.

I will agree that level 3 x-factor is the dumbest fucking thing in the world. I wish it was just a one-time roman cancel, it'd STILL be damn powerful. I feel like you should be forced to choose to accept ONE or TWO of the affects of x-factor (either increased speed, regen, no chip damage, extra damage). This would keep you from being rewarded for losing two of your guys to the point you become a one man army. I have no problem with this game's damage or easy combos, matches still end with Time Out often enough. Its so hype when someone gets hit, because people die like crazy.

Chris has no anti-air but he has a flamethrower. It doesn't quite work out though. I really like Chris, but I didn't enjoy trying to building a team around him.

Haggar is awesome. Thank God, he's the mayor. Right now I'm running Magneto/Spencer/Haggar, and its working out decently enough. I plan on just having fun with this, but I love the versatility of the cast. The only things that bother me are x-factor silly-ness and the fact that Chris has no anti-air at all.
 
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