IvyFanboy
[11] Champion
Ammy can jump and do her vine dash and cancel into attacks and zero has a few areal dash moves. I don't think they have anything to pass through projectiles tho so you may need to cover with an assist to jump in. Zero may be able to win the projectile war with his clone hyper but i have no idea. ammy can also slow time and that may give you the edge you need to get in on Arthur and not be met in the air with his projectiles as you try to get in.Well... I don't have a SET team yet. but right now I'm pretty comfortable with Amaterasu and Zero. I did see a good maneuver with zero where he Super Jumps, air dashes and then does his command movement (what ever it's called) It seemed to get him a lot of the time too
I'll come back to this when I have the game tomorrow. I haven't played zero or ammy so i have no idea if arthur can deal with jump ins if he's tied down by an assist