Ultimate Marvel Vs Capcom 3

So he would be a Capcom Skrull I guess.

Basically correct except the main difference being that the Fantastic Four never made any appearances in Capcom fighters anyway. So in that respect, Skrull's moves are not copied, only his abilities.

Man, i really hope Capcom sees the value in Seth. He could fill in for a few Street Fighters easily.
 
Man, i really hope Capcom sees the value in Seth. He could fill in for a few Street Fighters easily.

This. But on top of that I'd wish they'd see the potential in a complete overhaul of a character just for the concept of MvC3.

Just as an example, take Akuma from SF. You could take the fact that he's the obvious powerhouse (plot-wise) of the series and actually change his moveset a little to reflect it. I say this because the overall strategy and feel between a series of games is obvious. If you look at Ryu (another good example for this) as he plays in SF4, TvC, MvC2, and even the Alpha series he's a different beast each time you see him. The key difference is while that movelist is familiar with many people, it doesn't always translate well into other games. MvC2 being the big example, and even moreso since this is the series we're talking about, since the zoning games played are on a whole other level from the SF franchise. Thus, keeping their old movesets tends to nerf them without actually applying any nerfs to them at all. Same goes for charge characters in the MvC series, but that's a whole different story.

Back to Akuma. You could actually step him up a little and he'd be a viable replacement for the likes of Captain Commando. Take some of his old supers from previous games and make them standard specials and he'd have a decent zoning game. Even taking something like his Misogi, creating a vertical attack out of it (similar to, if not exactly like CapCom's AA Assist), and making it a standard special would be a large step in converting a SF character into the MvC play type.

All theory and stuff of course, but I thought it'd be neat to talk about.
 
This. But on top of that I'd wish they'd see the potential in a complete overhaul of a character just for the concept of MvC3.

Just as an example, take Akuma from SF. You could take the fact that he's the obvious powerhouse (plot-wise) of the series and actually change his moveset a little to reflect it. I say this because the overall strategy and feel between a series of games is obvious. If you look at Ryu (another good example for this) as he plays in SF4, TvC, MvC2, and even the Alpha series he's a different beast each time you see him. The key difference is while that movelist is familiar with many people, it doesn't always translate well into other games. MvC2 being the big example, and even moreso since this is the series we're talking about, since the zoning games played are on a whole other level from the SF franchise. Thus, keeping their old movesets tends to nerf them without actually applying any nerfs to them at all. Same goes for charge characters in the MvC series, but that's a whole different story.

Back to Akuma. You could actually step him up a little and he'd be a viable replacement for the likes of Captain Commando. Take some of his old supers from previous games and make them standard specials and he'd have a decent zoning game. Even taking something like his Misogi, creating a vertical attack out of it (similar to, if not exactly like CapCom's AA Assist), and making it a standard special would be a large step in converting a SF character into the MvC play type.

All theory and stuff of course, but I thought it'd be neat to talk about.

Well yes, they absolutely have to play around with the specials, hit boxes and such because Street Fighter's mechanics and stages are not designed in a way to accommodate Marvel comic characters' abilities. So they have to introduce "super" versions of Street Fighters when they appear in Marvel vs. games. It's been that way since the vs. series started with X-Men vs. Street Fighter.
 
Well yes, they absolutely have to play around with the specials, hit boxes and such because Street Fighter's mechanics and stages are not designed in a way to accommodate Marvel comic characters' abilities. So they have to introduce "super" versions of Street Fighters when they appear in Marvel vs. games. It's been that way since the vs. series started with X-Men vs. Street Fighter.

That's what I kind of meant though. The "Super" versions don't feel super, they just feel like Shoto + Beam Cannon. I was pointing out that they could take it a step farther and actually put them in competition with the "higher tier" characters.
 
That's what I kind of meant though. The "Super" versions don't feel super, they just feel like Shoto + Beam Cannon. I was pointing out that they could take it a step farther and actually put them in competition with the "higher tier" characters.

Actually, some Street Fighter characters might actually get love this time around on the tier list. With the current, playable build they have now, Chun Li is apparently very much beast. Some time ago, somebody said she was the best out of the whole cast. It wasn't just anybody that said that iirc. Had to be a Street Fighter tourney player or former MvsC2 tourney player i think.
 
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