Ultimate Marvel Vs Capcom 3

Damn...thread really took off. I would love to play all of you...if I had the goddamn game...lol
I should be able to finally get my copy in, say, a week so i have a lot of catching up to do.

Also, props to you Cosmic. You really know your shit. ^_^

Yes we must play each other SHIN! you can play my new keep away team that I am going to name "Team we so Fancy"
 
GG's SHIN good to see your Dante is still annoying as shit, seeing you go for those Nova H loops made me laugh because I knew you were going to drop it. That loop is already hard to do offline and online is just not going to happen, thats why I just stick with the simple bnb's with nova and even then I was dropping the combos like crazy. We can't play our characters like we want to and it sucks.

I had no idea that Frank causes chip damage on his normals when he reaches lvl 4 and the range he has is insane, also the way you were tossing pies was pretty nice.

On to me! How you like my Doom and Dorm combination? The amount of keep away I can do with them in this game is so nice.
 
So trying YET ANOTHER team! I'm finding my Task/Akuma synergy to be too valuable and have been desperately seeking a 3rd character to replace Storm (vanilla team: Task(vert)/Storm(whirl)/Akuma(tatsu)). All I'm 100% locked in on is Task has to be in front of Akuma in order and Akuma must be tatsu assist. Right now I'm doing: Cap(shield)/Task(vert)/Akuma(tatsu).

Team is basically a LOT of lock down pressure by abusing Akuma tatsu for various purposes. I put Cap in front to make use of safer DHC's with Task and use vert arrow assist to force them to deal with shield spam on the ground. I can pretty much safely poke for huge damage all day with this team spamming shields and charges while using tatsu to make everything safe and repeatable.

Need to test out Cap/Task assist synergy. I think I can create some really dirty things when Task is on point and I have shield assist by doing low air web swing>arrows cross up to pass them, then have my character hop back to the other side from the arrows just as shield is returning. Cap assist, dash, Task f+H, Task f+H, sting master, Akuma assist, Task f+H, sting master seems like a really dirty pressure string that I can start at 3/4 the screen to get in. Cap shield charge with Task assist just before, might be a pretty decent bait too.

I just hope this team can catch certain characters that can really good keep away like Trish and Dorm. Then again I only need to hit them once...cuz Hyper Charging Star > Task arrows hurts like hell (what scaling?!?)


One of the teams i play is Zero, Cap, Task so yeah Cap, task, Synergy really works well. Having played this team since the debut of Vanilla i experienced a lot with it so im curious as to which assist you use with Task? Vertical or Horizontal arrows? Personnally i find Vert a lot stronger as an assist. Since Cap cannot control space above him that much Vert arrows gives you all the space you need for air Shield slash pressure. Also the delay of the arrows coming down is pretty usefull to stop your opponents offense if you get opened up after trying to rush your opponent.
BTW if you want something really good with Task, Cap, try task air loop on grounded opponent with cap assist. Let me explain myself :
Instant overhead j.B, j.C, j.S, land, Call cap, j.B, j.C, j.S,land,( 2hit hit of shield hits)j.B, j.C, j.S, ABC, f+C into your standard bnb. Cap assist is a lot useful when you use those to hits like this especially since the second hit push the opponent closer to you.

With all of this said i would say that Cap as your point character is a good choice in your team but i would also think about Zero who's im my opinion the best battery in the game by far and probably one if not the best character in UMVC3.

p.S. Cap also goes really well with Stephen Strange which, like Cap before, doesn't want his opponent to be in the corner since he can't teleport on the other side for cross ups opportunities. With Cap assist your gonna drag the opponent out of the corner allowing your teleport to go on the other side of the opponent.
 
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