Ultimate Marvel Vs Capcom 3

Yeah it's hard to weigh in on the characters cuz my mind is so blown by how how much there is to consider with the changes and new characters. Capcom did a really good job with them in terms of making them interesting, but expect tons of people screaming broke in the first few weeks. That guide is something i desperately want and it saddened me to not have it while I had the game.

I'm still debating if I'll run my vanilla team for tonights opening tourny or see if I can lame out a win with Ghostrider...cuz if you don't know how to deal with him you're fucked...but I suck with doom >_<

Also doom bouncing j.S...gah! Why the fuck does he need that! Move is scary!
 
Yeah it's hard to weigh in on the characters cuz my mind is so blown by how how much there is to consider with the changes and new characters. Capcom did a really good job with them in terms of making them interesting, but expect tons of people screaming broke in the first few weeks. That guide is something i desperately want and it saddened me to not have it while I had the game.

I'm still debating if I'll run my vanilla team for tonights opening tourny or see if I can lame out a win with Ghostrider...cuz if you don't know how to deal with him you're fucked...but I suck with doom >_<

Also doom bouncing j.S...gah! Why the fuck does he need that! Move is scary!

I tollldddd you soooo....
 
Nova looks so sick after watching some marvel matches! It looks like he hits like a truck and that's just awesome, so awesome I may just throw him in with my doom and Dorm team so I have him with some awesome assists.

Shin how is that Hulk? seeing as people can't air dash towards him now he has the scare factor on his side.

Nova is definitely a character to watch out for. His mobility is awesome with Flight and 8-way air dashes and along with his great damage make him a great character. The two things that stand out to me most about Nova is his Energy Javelin and c.M. Energy Javelin is a great zoning tool that homes in and even causes a ground bounce if it hits airborne. His c.M has RIDICULOUS range to it. He slides about 3/4 of the screen and makes She-Hulk's Vanilla slide look like shit.

Hulk is, for better or worse, around the same i guess. Not much was really changed to him, but there is some new things he can do. His new command normal, Incredible Punch (f+M) can be kara canceled into his command throw, so there's a plus. Other than that, didn't see too much of a difference. Sorry. =/

750k for 2 hypers is fine by me. No death combos in my UMvC3, thanks. Also, Vergil's not unsafe. All you have to do is cancel stuff into Judgment Cut L after using a blockstring. I also don't see how a character can be "telegraphed" just because they have a "straight-forward" game-plan (Not that I think Vergil has one of those). And if his mixup game is insane, it shouldn't be that straight-forward at all. Trust me on this, Vergil is gonna be top.

I cannot wait until Tuesday.

Hmm...I guess I'll just wait and see how the game evolves. I'll stand by him being high tier though as I think other characters outclass him, such as Wesker, Dante and Magneto.

Now, delving a bit more into new characters, I tried out Frank a bit more and I have to say, he's extremely fun to play. Even without the THC trick, leveling him up isnt all that difficult. I was able to jump to level 3 with just a general BnB, Camera OTG, assist, Camera. The level your aiming for is 4, so 1 more decent combo is all you need and Frank has the stamina to survive long enough to get it. The issue here, is that Frank loses horribly to zoning at early levels. He doesn't have any projectiles to combat zoners, as his only projectiles are Zombies (startup for both the Swing and Throw are pretty high) and Pie Throw (has no durability). Camera is moot. I feel a projectile assist is a must for him in order to get in and level up. Once he does, zoning becomes easier to deal with since he gets his Barrel Roll and allows him to abuse the opponent with crossup assists and if you get to level four, his chainsaws make life that much more easy with extreme range and chipping normals. Frank is just a blast to play, but you have to put in some work to really get the groove going.
 
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