Ultimate Marvel Vs Capcom 3

The appeal is
-a 6 button marvel game with no hitstun scaling yet no infinities
-custom assist for amazing team possibilities
-ratio teams for people who want to play less characters
-highly varied playstyles
-super high res hand drawn 2D animation
-music from Michiru Yamane (Castlevania)
-made by Mike Z
-basically takes anything good about Marvel and adds to it.

People need to pay more attention to a game than what it looks like.
 
I still got miffed at the developer when i asked him some basic questions and he cold shouldered me :/....but even then I haven't seen anything really out their to catch me. It might play solid but it looks rather generic beyond the art style to me. I was watching it for 2 EVOs from afar and was like "meh"....but I should play it to be fair...still. Also I have issues with the GUI versus the art style. It clashes heavily.
 
Yeah, with something like SkullGirls, I'll wait to see how people feel about it. For me, a fighting game still has to be fun even at the beginner level for me to want to get into it...which is one of the reasons that, despite how much I feel I can do really well at Tekken, I don't think I'll get into it unless I become friends with a Tekken fanatic; it seems like I'm playing in order to do homework rather than have fun.
 
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