Ultimate Marvel Vs Capcom 3

Well depending on the character, generally MvC is very easy to pick up. Avoid characters with awkward movement and controls like Dr.Doom for a bit and stick to characters like Wolverine, X-23, Taskmaster, Ryu, Akuma, etc... Get a character that can survive on simple combos and build off of that. The official guide is really highly recommended and will help you with a LOT if you're willin to drop a little cash. With MvC you have to build on concepts so you'll find your self changing characters with the more you understand. My teams are completely different than the ones i started with.
 
The thing i tell everyone when they try and get into this game is to play all the missions and see which characters you like using. Then try and work on a team that help that character Excel. I've played the same team since the game came out and I'm still finding things out with them. Just play who you like and eventually you find other characters that mesh well with em.
 
From your earlier message it seems like you don't know the difference between blocking in a 3d game and a 2d game.
In a 3d game you default block mids because they are too hard to react to and try to react to lows. Mids don't break low guard in 2d only "overhead" attacks which is most air moves and rare specific ground moves. Lows are often unreactable so you want to block low defaultly.
 
Add me on psn: Juece

I'm looking at you IFB and LP as I need some input on my gameplay. I want to win at DEV damn it I want to win at this game.
 
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