Turn Your Voice Into The New Game.

Character Creation
Style:Back to the SC3 Style.- I liked how you can have your own type of style instead of copying a characters. ou should have an option to have your own aor a characters. Make the creations diverse. Instead of just having presets, have an engine that lets us mold how we want to.

Weapons: SC2 and SC3 style. We should be able to pick our weapons when we choose our characters. Adding power to your character and weapons was nice and all, but it wasn't fair! Preset weapons that you guys create are the weapons that characters should use.

Clothing: The clothing should be just for looks, not performance. I cant tell you how many times people spam with the clothing.

Modes: Just like 2 and 3, there should be modes. Bring Weapon Master, CoTS and Extra back! we all enjoyed those.

Gameplay: Personally I love SC2's gameplay, but I do understand that the engine design changes so oh well.

Well thats all for now!!! Hope I didn't sound too demanding, but hey... thats what we fans do
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some people may detest this.. but please bring back The Apprentice for SC5.. you can scrap Yoda and Darth Vader, but keep The Apprentice. WHY NOT?! that's how yoshi got to stay in from sc1.. do the same for starkiller. and anyone that says he's op can go suck on a lemon <.<
 
Honestly, and I'm going to be shot down for this i know, I would really like to see Soul Calibur 5 be a return to the style of Soul Calibur 2. While I loved Soul Calibur and sank more hours into it then any RPG could ever claim of me, I easily played SC2 for double that. I learned every trick of every character, every unlisted move, the best situations to use every characters strengths and quirks, and then..... SC3... bug fest, characters with far smaller move lists.... terrible costume designs.... the return to (in my oppinion) less interesting parry system from SC, and new characters with shallow movelists, although Ivy's reduction to 3 stances was nice. Then SC4... and.... star wars cross over? more characters losing moves and gaining Just frames.... fricking Hildegarde <.<..... even worse costume designs... and Ivy now has a billion stances and is completely unintuitive.. and awful medieval boob job. And through out both, the introduction of stun combos. These are probably the biggest offender for me. They take away from every aspect of the game in terms of flow, elegant play. If they wanted the game to have massive damage, they should have just lowered the life total for everybody or made more attacks do higher damage. Samurai Showdown vs Alpha 3 V-ism, if you catch my meaning.

By all means disagree if you believe so, but for me, SC3 and 4 brought the following

Positives:
*Lizardman's style actually flourished and became unique rather then Sophi/Cassi mishmash with headbuts and a unique throw
*Online Play
*Customization (I say this hesitantly because for every custom fighter that is tasteful, there are 50 that hurt my eyes)

Negatives:
*needless reduction of moves. No wall interaction, no jump delay attacks, many slide inputs were removed or changed.
*character styles that were neutered. Yun-seong. Nightmare, Rafael, Talim, etc
*great increase in the amount of moves that have absurd amounts of auto tracking, making sidestepping far less useful.
*Stun combos. OMG stun combos.
*Poorly fleshed out new characters. (at least depending on what you mean by "fleshed")
*Awful outfits designs.
*Four parries vs two. Again I expect people will greatly disagree, but I felt a parry that beats throws or a parry that beats lows was great.
*Crossover with sci-fi? -_-
*over emphasis on just frames

In SC5, I would like to see the amendment of the negatives above. I would like to see either no crossover or a tasteful one. In SC Broken Destiny at least, Kratos was a pretty good fit. Come to hunt down Sophia and Cassandra since he ran of other things to kill in greece. I would like to see art style that is respectful of the characters. Voldo, Astaroth and Yoshi are the guys with silly costumes!
 
1) Balance: Any competitive game must have excellent balance. I cannot stress how important that is. The developers must be prepared to release a patch after the release to fix any potential exploits/imbalance/bugs.

2) Customization: I really liked the character customization in 4, more depth and options would be an excellent addition. However I would NOT like to see any customization to the move lists, simply because there is a potential to upset balance. Any aesthetic customization is a good addition, also custom stages would be a fun thing to add.

3) Grabs: In my opinion grabs should be primarily used to defeat a guarding opponent, as in guard blocks attack, grab defeats guard, attack beats grab. But mainly I think A+G and B+G grabs are too easy to do, there should be some sort of button press during the grab animation that ads damage as it goes, that way a grab isn't always a guaranteed "x" amount of damage.

4) Dynamic stages and/or dynamic weather: Personally I'd really like to see dynamic stages, such as destructible floors/walls. Also the the floor contour has potential to be something other than completely level (definitely worth testing, I'm talking small variations like a couple feet). Even something like a fight on a large raft that leans as both characters occupy one side of the raft would be cool. Dynamic weather would be interesting, but I tend to dislike the idea of slipping in the rain (an ice stage serves this purpose).

5) Story: More depth please. There is no satisfaction in beating SC4's story mode. It would be nice to actually care why character A is going after sword B. Yes keep the basic story mode easy for new players, but make the hard mode...hard (not sure how else to say that). Also it would be nice if it took a little longer to beat story mode, in my opinion is should take at least twice as long to beat story as arcade. Arcade should be the same, but different difficultly levels would be nice. Also some sort of Tower of Lost Souls, or Weapon Master mode would be welcome.

6) Main boss: Algol seemed rather unnecessary in 4, I think Nightmare and/or Sigfried make for a perfectly good boss fight, and it fits better into the theme of the two swords.

Thanks for reading.
 
well... I just need to see some Hwang love.... Jun??? wth????? Hwang is the real deal, fcol!!!! -.-

Also, I'd love to see some of SC2 Ivy's moves back, I'm fed up with seeing her more and more dumbed down with every new version of the game.
 
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