Turn Your Voice Into The New Game.

hate me all you want, this is happening.

I AM CLEARING THIS THREAD. EVERY MEMBER IS TO HAVE ONE POST. FEEL FREE TO EDIT IT AND INCLUDE WHATEVER YOU PLEASE. LET'S MAKE OUR SUGGESTIONS WORTHWHILE.

if any of you would like old posts, to put into your ONE post, or if i have accidentally removed your post (it is hard to remember who already has one after a few pages) please PM me and i will retrieve it and send it to you so that you can copy it into your post and/or restore it. i apologize if the post remaining is not the one you wish. i've done my best to make sure that the first post from everyone is the one that remains, so that earlier posters will still be seen first.
 
Sorry if any of my ideas are reposts. I really don't have the patience to read all of them.

First of all I really liked the addition of the critical finishes, But I think it would be cool to have other options after a soul crush. Something along the lines of one option to win the round an option to just make it harder for your opponent to win the round and maybe just some sort of special taunt. I always really liked the Breaking weapons in Soul Edge. It would be cool if when you soul crush your opponent, you could either do do a critical finish, a finishing combo (which would require a pretty complex input), a weapon break, or an aggravating taunt.

I would also like to see the return of an interesting single player. I liked the single player in SC3 that also added the strategy elements in. SC2's single player was solid as well and it was definitely more fun to unlock items in the older games than it was in SC4.

As far as play mechanics go, I think the game is great already. It is impossible to get a perfectly "Balanced" game. What is perfectly balanced to one person is completely broken to someone else. As long as its at least as balanced as SC4 I'll be fine with it.
 
My main suggestions are things that have already been touched on some:

1. Better movement - SC4 engine always felt a bit stiff. BD got things on the right track IMO. Something I did like about SC4's movement however, is that not all characters had the same movement abilities (as it should be).

2. Uniqueness instead of Homogenization- Different characters should have different strengths, weaknesses, and abilities. This was achieved well in SC4. I know it is much harder to make the game balanced this way, but I hope SC5 has this design as well and that Namco avoids what happened with Tekken 6 where a lot of the characters essentially all play the same way.

3. Bangoo

I trust that Namco will do a fine job designing SC5, I just hope they support the game more after it's release.
 
Online:
  • FIX THE LAG
  • Add practice mode so players can teach others
  • Add tournament mode
  • Add conquest mode or some community interactive play mode
  • Add party system
  • Have better latency detecting options
  • Ability to mute players
  • Remove 40 second timer
  • Access to options menu during character select so you can change audio and button layout
  • Ability to record and upload videos
  • Punish disconnects much more harshly. MvC3 has a great idea with pairing them only against other disconnecters after so many offenses.
  • Weight the ranked mode so it compares skill level. A much lower person should award very little points but take a LOT if you lose, vise versa for a higher ranked. A player should not be able to climb the ladder if they just play easy people for a long time and shake off the occasional loss. You should be able to go down in rank if you lose too much or to a very low level!
  • Add leagues in ranked. Similar to Starcraft, have people audition for what league they enter. This will put you in a league with similarly ranked people as well as prevent new accounts from harming higher ranks if the new account is really an already skilled and practiced player. You will be able to fall and rise to different league levels based on wins/losses and who you beat/lose to.
Offline:
  • Add tutorial mode.This should go over the deeper mechanics such as stepping vs 8wayrun, step-guard, spacing, guard impacts, throw breaking, etc... It should also go over how to do certain moves that are hard for plays such as Ivy's throws or Kiliks Asura timing.
  • Improved Practice mode. This should display soul gauge damage and more info in regards to healing it etc... It should also show us the frames and advantage/disadvantage on hit/counter hit/guard/guard impact/etc... This would gives a LOT more info on what the moves are doing and help new players figure out their fast moves and safety without needing to look at spreadsheets online. Also the ability to record a few commands and set the AI to randomly alternate between the recorded commands selected. Also reveal the JF moves and Yoshi's Tekken moves.
  • Full access to character roster at start. Only custom equipment and non-gameplay essentials should be unlockables. Very frustrating when I bring my game over to a friend's house and must rudely play arcade mode to unlock our characters.
  • Better single player campaign
Custom Characters:
  • Make the hit box of the characters the same as their style character. It's VERY unfair when you play an Astaroth custom that's small and gets out of combos and set ups that would normally work on Astaroth and they whiff. Also make sure they don't have glitchy hit boxes.
  • Improve the faces or add in an advanced face design tool.
  • Give us access to player 1 clothes
  • Have clothes become torn, not fall off, just like player 1 costumes do
  • Give options to search for specific armor to help a Special Mode build, such as listing good 'Impact' armor.
  • Display Special Mode stats at the menu so you dont have to load each item separately to see what it does, you can just see.
  • Balance Special Mode so it's a viable play format
  • Give females and males equal armor. I believe males are currently superior in most builds with their stats.
  • Link stats and perks to an non-cosmetic item. Trying to make a good Special Character results in a terribly ugly mess of a character. You should be able to design what looks good THEN attach stats and perks.
Story:
  • Make a coherent reason for each fight. I want to feel like my character is actually reaching a goal, not killing people to get to one of three bosses and a random ending. Have crossing paths and team ups that reflect the story.
  • Have a default quest for custom characters and the ability to choose different arcs based on decisions
Mechanics:
  • Give Guard Break a purpose. it should ALWAYS allow enough frames for at least one attack to connect afterwards. Preferably with a few options, otherwise it's no different than an unblockable.
  • More control over movement. I want more moves that pull and push the character around so you can guide them to where you want.
  • Easier buffering window. Buffer windows a little tight and often makes for player err.
  • Tone down vertical tracking. Some verticals beat step better than horizontals.
  • Tone down how many perks a move can get. Some moves have too many pros and not enough cons.
  • Add more options to combo and string enders. I want more choice in damage over frame advantage over position over tech traps over soul gauge traps. It would really improve the diversity of combat.
  • Tone down the range on ring outs. long range ring outs should have a reasonable set up and not carry more than 35% of a stage's width.
  • Add in more feints
  • Slightly buff step
  • Make it easier to buffer step inputs, I often get an 8wayrun when i don't want it or a crouch/jump when I try to step guard after block or attack.
  • Increase the game speed slightly
  • Bring back soul charge
  • Make soul charge give a character specific buff such as improving certain moves, stances, SG damage, or giving access to new moves and combos.
  • Add level specific context moves. If you're against a wall your throw will bash their head into it rather than do the usual action. Also maybe add in anti ring out moves like Astaroth's Titan Bomb might have him reach out and grab the ledge to save himself.
  • Improve upon the armor break system. Perhaps have it effect the hit and counter hit stun properties, giving access to new combos or more frames.
Levels:
  • More destructible environments. Perhaps have the levels begin to expand when you break down a wall. I would also like to see characters being thrown out of windows for ring outs.
  • Add other ways to instantly die, similar to a ring out. Having a character get thrown into a pit of flames off to the side would work the same but have unique aesthetic.
  • Have walls that will cause more damage or more stun
Balance:
  • Give Rock guaranteed damage options or unblockable attack throw mix ups
  • Hilde charges reset when hit and can not be charged while grounded or in air from being hit
  • Hilde's C3A needs to be toned down
  • Make Ivy's Serpent's Embrace safer
  • Make Ivy's 5-hit JF worth doing. The reward is NOT worth the risk.
  • Don't nerf Ivy's tits, I don't care if they're S-Tier.
Music:
  • Better music. I have always felt Soul Calibur's music is deeply out of place in a fighter. It's fine for the menus and character select screen but when fighting I'm bored to death by it. It feels like a starting area of an MMO, too peaceful and and lacking tempo and rhythm. Please dive more into war like sounds. Bigger drums, possibly some guitar, MUCH more tempo, more strings. Tekken has vastly superior music for fighting. You can't do techno because it's SC, but you can dive into war drums and other things that have a pulse.
New Weapons:
  • 3 Sectioned Staff
  • Chain and Ball/Blade
  • 3 Prong Sai
  • J-Swords
  • Boomerang
  • Large Shield
  • Bamboo Staff
Support:
  • Please patch the game when obvious balance issues arise. Hilde desperately needed to be nerfed and it never happened.
  • Have representatives pay attention to tournaments and get expert players opinions on what characters need buffs and which one's need nerfs
 
Well, these are my ideas/recommendations for SCV. Sorry if they're reposts.

1. Characters - Add all former SoulCalibur characters. Li Long, Hwang, Edgemaster, etc. Diversify all clones. (i.e. Rock-Astaroth, Amy-Raphael, Kilik-Seong Mi-na, etc.) It truly feels that Amy stole Raphael's moveset and made it better. Some of the bonus characters in SCIV like Shura and Ashlotte had viable storylines connected to the main story. I'd like to see them return, but a unique moveset. (Seriously, Shura had 4 swords! Badass.)

2. Stages - SCIII had more stages, so I felt a little disappointed with SCIV. I think every character should have a unique stage scattered throughout the world. Almost every character has a background from different parts of the globe. Though, the one thing I found nice with SCIV was the interactive environments, particularly with that circus stage (Forgot the name). It would be awesome to see this extended in SCV.

3. Single Player - Please improve the main storyline. Both SCIII and SCIV's story was pretty weak compared to previous installments. To me, a big draw to the franchise was the unique story. Almost every other fighter out there has no plot whatsoever, but SoulCalibur actually makes it work. Perhaps instead of having non-canonical endings for every character, make everyone's ending connect to a greater, unique plot such as BlazBlue. Add a training guide like in SCIII and SC:BD to help new players get acquainted with the game. Add something similar to Quick Match from Broken Destiny. It was excellent fighting the AI with a specific fight style to help improve my game. Bring Survival and Time Attack back. I think this should be a given.

4. Multiplayer - IMPROVE ONLINE. SCIV was the first to bring online to the franchise. It was good overall, but there were some problems. Make a better netcode and it entice more people to play SoulCalibur. Bring Team Battle back. Bring back replays and add a replay channel. Replays can capture the best moments in SoulCalibur! Like in SCII and SCIII, we should be able to pick our weapons with out costumes. They shouldn't be fixed with any particular costume.

5. CAS - In my opinion, CAS has great depth and customization. I mean what other fighting franchises give this kind of customization? Also, a big draw to SoulCalibur is CAS, so it'd be best to improve on it. Add more armor, faces, etc. However, keep the same hitboxes in CAS for all characters. It's kinda frustrating that Astaroth CAS can get away with stuff because of the smaller hitbox. Don't let the armor break to the point where everyone is in their underwear. It just doesn't make sense to see people fighting with no clothing. Speaking of, improve the armor system. It felt awkward and somewhat pointless in SCIV. I'd like to see it with how MK9 is handling it; parts and pieces of one's clothing is torn/bloody. It makes it more realistic considering that it is a weapon-based game.

6. Mechanics - The Critical Finish system was an interesting mechanic in SCIV and I think that it should return in SCV. However, the orb that determined the soul gauge should be changed or, at least, improved. It was hard to determine when someone was going to be critical finished when the orb simply changed color. Also, instead of cutting to the critical finish per round, maybe the critical finish can only be activated in the final round or when a player is going to win the match in that round. If a player is guarded crushed outside these circumstances, maybe the attacker could perform an automatic combo done only when a player is guard crushed. That way, it won't ruin the flow of the game and it could give the victim a chance to come back from the crush. Also, the tag system in SCIV. It was interesting to see and it would be awesome to see it again with additional balancing, of course.

7. Misc -

I'd wish to see remixes of these three:

Hubris
http://www.youtube.com/watch?v=SvZyfYjuLdU

If There Were Any Other Way
http://www.youtube.com/watch?v=3UUz-8QYm-E

Confrontation
http://www.youtube.com/watch?v=xr4aQj_rGgo

Finally, DLC and support post-production. It will make you guys more money and it will show to the rest of fighting game community that SoulCalibur is a contender, not a shadow of Tekken. It will keep the game alive and prevent from dividing the community. Even though our community is not as large as Tekken or Street Fighter, we can show that SoulCalibur is a serious fighting game.

EDIT: Just thought of some cool ideas. Bring the titles from Broken Destiny back and have that visible (along with other stats like win/loss, most used character, etc) when you fight other people online. I think the titles in BD were really unique and they showed who completed what challenge. Also, perhaps when a particular character fights another particular character, they should have a specific opening for that situation like when Cervantes faces Ivy; they should have a special intro that shows the "intensity/importance?" of the battle. Then, of course, there should special endings too, similar to the critical finish endings; they should only occur under certain conditions such as if Cervantes defeats Ivy or vice versa. Like Destined Battles. Speaking of, Destined Battles should return too. Those made the story mode more engaging.

EDIT2: How about adding a Sound Test Mode so we can listen to our favorite tracks without having to play the game? Music is a huge draw for SoulCalibur and adding that would allow players to listen to the music without interruption or noise. Also, even though even music is added in each sequel, going back and remixing classics isn't bad either. For example, the Castlevania franchise remixs their tracks in nearly every game, but it's done in such a way that it feels new or exciting to still listen to. I'm not saying that the whole soundtrack should not have anything original, but there's a lot of classics that we as a community love and would like to see return.
 
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