Turn Your Voice Into The New Game.

If this really is going to make to namco. I suggest balance changes. Most of this is to prevent spam and encourage intelligent gameplay (ex, Raph 22_88 made high , to split its role with 33_99k:B)

Amy
- aGI (B+K, A+B) , shouldnt GI kicks.
- 2B+K - add unsafety (at least -21)

Astaroth
- Smaller combos off CH BT B+K

Cassandra
- Remove 236:[B} relaunch.
- Make 236:[B} unsafer
- Make 236B safer


Cervantes
- Make 44B unsafer


Hilde
- Make C3B unsafe (at least -18)
- Make C2B at least -7 on guard.
- Make WS C3BBA unsafe
- Remove aGI from C3A
- Remove RO properties from charged moves hits and air hits.
- Remove advantage from C2A and C3A, make it -1~-2 instead like C1A.


Kilik
- Make 1B unsafer (-18>)
- Make 4B+K unsafer (-20>)
- Make WS B stun/combo only on CH.
- Remove tracking of Asura dance second hit
- Remove RO from FOTD A-throw, and nerf damage slightly.


Ivy
- make SW 22_88K much unsafer
- rebalance or REMOVE CL 214B
- make SW A+B a high move.
- Reduce amount of SG damage.
- make CL 1B,B+K NCC.


Lizardman
- make 66A slightly unsafer.
- Make 33B more unsafe (at least -18)


Maxi
- Make WL B not re-GIable after WL aGI.


Mitsurugi
- Remove CH stun on RLC K
- Make RLC A unsafer (both with and without transition to MST).
- Remove ground stun after CH FC 1BB.


Nightmare
- remove WS B~NSS b:A combo on NH.


Raphael
- 3B~prep BB no longer NC.
- Make 22_88B high.


Setsuka
- Significant nerf of throw damage.
- Make 4A unsafe
- 33B should leave opponent close on block.
- Make B+K unsafer.


Siegfried
- 3B doesnt KD on NH. Small combo on CH.
- No CH stun on WS B.


Sophitia
- TAS B unsafer (-14~-15)
- Remove far hit stun of TAS B.
- Remove NC property from FC 1B8B.
- BB leaves ooponent closer on block


Taki
- Make A6 unsafer


Talim
- make 1A+B high.
- Make 236B slightly unsafer


Tira
- More unsafety on WS B
- WS K leaves closer on block.


Voldo
- rebalance SG damage on all moves
- Remove taunt-cancel on 2A+B~CR
- A+B made unsafe
- 66B - more unsafety (~-16)
- BS 1A - made very unsafe.


Xianghua
- Less range on FC 3B
- 1B+K small unsafe (~-14)
- 44B add unsafety.
- Reduce range on 2_8*B


Yoshimitsu
- Much more unsafety on 214A
- Remove 44aB "infinite"
- 6K2K is not a combo.
- CH 33B has same properties as normal 33B.


Yun Seong
- No guarantees off CH CR 2KK
- Smaller combo off CR A.


Zasalamel
- Less pushback on 4B+K
 
These arguements are irrelevant. Do you guys really think Namco is looking at this thread saying "hmm, Player A wants Asura Dance to be safe on block, done! Oh, Player B wants friendship fatalities,
let's put that in too" No. I'm pretty sure they're just looking for some general improvement aspects that have a good amount of mentions.

Anyways, what I want is better online play and uh.....make Asura Dance safe on block.
 
I would like to suggest an... expansion, if you will, on the customization. Sc4's was amazing--plain and simple. Just lacking a few things. I think we all missed the seperate classes of Sc3. So your moves don't come straight from a character. It'd be nice if you could choose a type of class. Choose if you want your moves to mirror a regular character's. Plus, it'd be cool to add a monster type effect on some classes. Like Astaroth's gargantuan size. Maybe wings? Werewolve claws. Just the ability to edit your sizes greater. I think things like that would really push Sc5 over the edge. A type of monster design. I think it'd makes things... interesting. :) Thanks for listening.
 
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