Turn Your Voice Into The New Game.

Revinant/Luna/Ashlotte/Assassin/Lynette/Strife as Real characters I hope.

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And what better reason why not to have Angol Fear come in as an Evil rival for cassandra?
Where is that art from? I'm guessing it's somewhere in the collector's edition art book that I never opened.
 
Really late on this but figured I'd try to leave my suggestions because the idea that Namco is listening and supposedly trying to make the next SC a very good game makes me happy.

Better single player. Better story, team battle mode, option to play back multiple recorded entries in training mode to help train vs mixups, mode that help teach the game a little and help teach JF, better music.

An excellent online netcode is a must. Currently online is decent on a few occasions but usualy ends up making you angry. Great online keeps player interest.

Patching the game after release would do wonders. And don't sit there and make arbitrary changes, the competitive community has a ton to say about how the game could be more balanced, please try listening. Not that the competitive community should decide but atleast the ideas should be looked at.

Beta testing would be good.

Better DLC. Old costumes from past SC, cooler looking CAS material, cool weapons, new stages to fight on. As stated previously this could help pay for patches.

Better CAS. This mode is amazing but I think it can be made better. I don't think people spend their time making a CAS to end up striped down to their underwear, either have the clothing tear lighly(like normal character clothing) or make the clothing not get torn up at all. Make 1st and 2nd player outfits usable. There is sometimes parts of the outfit that can't be changed, this has to stop. If gold is stuck on the outfit perhaps it doesn't match what I want to create. Also as stated before if there is a way to carry your creations with you on usb it would be great.

Visuals. I think there are many things that can be done to make the game look more appealing. For instance if you brought back Soul Charge you could simply make it look really cool when used. You could enhance the look of the lightning for guard breaks and enhance the fire for unblockables. Enhance the look of guard impacts. Perhaps add some character specific visual effects to the game. I don't know the limits of what is possible with current technology but simply making things look pretty always pleases, as long as it doesn't cause slow down.

Balance and gameplay. The most important thing of all. It just doesn't make sense to have some characters have a ton of unsafe moves that dont even do that much damage and to have other characters with moves that are very powerful and safe. The game SHOULD NOT BE JUGGLE HEAVY. It works in Tekken but let's try to keep the two series different. Also on that note combos that can do way to much damage have the same effect. People should not being doing 50% health combos on a regular basis. It makes the rounds too short and takes away from the gameplay. Part of the thrill of SC is gradually taking out your opponent, not eliminating them with 2-3 setups. Lastly overall all characters should have a nice mix of safe and unsafe moves. If a move is going to be unsafe let it be rewarding and alternatively if a move is very safe let it not be too powerful. In general when characters are able to play 100% safe (in any fighting game) people get bored. It's a thrill to watch people take comfortable risk intead of just sitting there and waiting for the other player to screw up. I'm not saying make all the good moves unsafe just that their should be a good mix of unsafe and safe options among all characters.

Well those are my thoughts for now.
 
i just have to add (if hadn't been mentioned) that chars presentation should be skip only by the will of its own player
 
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