Turn Your Voice Into The New Game.

oh dear god. i just discovered this thread. as a hwang main since the beginning of the series, of course i beg to have him back, but what i want is not important.

what IS important is this...i/we love soul calibur. we love it for what it is. we love it for what namco has created for us, not for what we have created for us.

please take everything with an entire cup of salt. please make the game as you guys see fit, not as people ask. we trust you. allow a select group to playtest and allow a select group to give input as to patch requests. outside of that, allow your developmental team to do their jobs. clearly, we all believe that they can do it well.
 
oh dear god. i just discovered this thread. as a hwang main since the beginning of the series, of course i beg to have him back, but what i want is not important.

what IS important is this...i/we love soul calibur. we love it for what it is. we love it for what namco has created for us, not for what we have created for us.

please take everything with an entire cup of salt. please make the game as you guys see fit, not as people ask. we trust you. allow a select group to playtest and allow a select group to give input as to patch requests. outside of that, allow your developmental team to do their jobs. clearly, we all believe that they can do it well.
Thank you Thank you Thank you Thank you Thank you Thank You Thank YOU!!!!
 
First i would like Namco to support this game as they support tekken, you would see how big and united this community is if you do, BALANCE, please bring back the same epicness the game used to have, stages and music like Soul calibur 1,2, and specially 3, PLEASE bring back HWANG AND LI LONG, Critical finish was a great idea, bring back soul charge if you can, some things i want are already mentioned by some of my fellow players. Pleaseeeee i would like to see this game with a great online gameplay, please release the game in Arcade first, if i have any more ideas i would post here.

Thanks for taking the time to listen to us.


Omega from Dominican Republic.

Absolutely Omega! Im making sure that the voice of the SC community is falling on the right ears.
 
I'm excited over the prospects of a new SC game. That said I'd like to see:

1. Better balance. Give some more tools to the low tier characters and bring the current top tier characters down a notch. Somewhere in the middle would be ideal.

2. Better netcode. While lag-free gaming is impossible, it can be better than the current SC4 netcode.

3. Better online lobbies. Make it like Blazblue CS where I can set restrictions on who is allowed to enter my room based upon their connection strength. Also, make it so that I can go into training mode while waiting in a lobby for someone to join my room (again see Blazblue CS), though give me the option of kicking someone who enters the lobby while remaining in training mode (its annoying when someone keeps on coming back and you have no desire to play them again for whatever reason). And make it so that if you join a lobby with a game in progress, that you have the option of watching it. Also, display more than 5 at a time in the lobby list.

4. Don't make the custom characters have different hit boxes than their base characters! Particularly, when you change the gender of a character, their hit box currently can change substantially, to the point that moves whiff that shouldn't and character-specific combos no longer work.

5. Improved training mode. Make it so that I can pick moves from a list for the training dummy to do against me and be able to have it execute those without any delay. It would be handy for practicing against setups of other character's that I don't necessary know the execution for 100% (which generally leads to small gaps where a skilled player wouldn't have any) as things like just frames or moves like summon suffering are a hassle to train against when you haven't practiced their input to record. Also, add in a button input display in training mode so we can see where we are making mistakes in our inputs. A quick reset button would be nice, that would put the characters back to their starting positions, reset any armor breaking, and reset the soul gauges.

6. Bring back an Edgemaster/Character/Olcadan style character, they were always fun to play.

7. Add in the option of having both online and offline character selection be double-blind.

8. Soul charge was fun and could be brought back, perhaps with some sort of tie-in to the soul guage for its use.

9. A more lenient input buffer would be nice, it would probably help a lot online with punishing unsafe moves when there is the presence of lag.

10. Bring back a normal survival mode that uses the standard game rules (no tag team stuff and no special vs stuff).

11. Add in the ability to save replays like in Blazblue, but of both offline and online matches.

12. If you are going to keep in the armor break mechanics (which really didn't influence gameplay hardly at all), please don't tear the custom character's clothing to shreds. Either model a damaged state like you did for the normal characters for the custom parts, or just leave them intact.

13. Unlock all of the characters from the start. Its frustrating having to unlock the new characters that you want to try, and even more so when you want to play with a bunch of friends and not everyone's favorite character is unlocked on that console yet (especially if it takes a long time to unlock a character, see Mu-12 in Blazblue CS for a character that takes prohitively long to unlock on a friend's console).

14. Not so much a game request, but, stick around on these forums and see what the players have to say about, both during development of SC5 and after its release to see our reactions to the game and what we end up doing with the game and find in the game (your testers won't catch everything that we will find).

15. More stage variety. A lot of the stages in SC4 were basically identical to each other. And try not to design stages that give advantage to characters depending on which side they start on (the garden stage in SC4 for example, the P1 side gets a wall behind them while the P2 side gets an open edge behind them).

16. Would be nice if it saved your previous character selection across game sessions. The last Blazblue patch did this and its convenient.

17. When unlocking things, please don't save after we buy every single item, save when we exit the character creation/store/whatever you use this time around. That just slows the process down unnecessarily.

18. Punish rage-quitters online more. Show a disconnect ratio (and try to only flag the player who did disconnect and not both of them), and give us the option of blocking them from entering our lobbies again.

19. Keep the execution simple, there's no need to make it any more complicated than SC4 currently is. I find it more rewarding/fun to win a game because of superior tactics, not superior input-abilities.
 
First of all SC4 is a pretty great game. The fact that it was abandoned by Namco after the first patch is quite sad cause it could have been the best SC out of all with one more patch imo. Huge opportunity missed.

So above all, just dont quit the game and the community please. I dont really care if we get a game where there are 2-3 semi-broken moves at first and i play in tournaments. As long as you support the game this is not a problem, nobody is asking for a 100% perfect game from the beginning. So rather concentrate on a kick-ass engine, step system etc. instead of figuring out for too long if Move A or B should be -13 or -12. We will do the in-depth testings for you!! Just give us the chance to and support the game.
Sure if a move jumps over lows, has a Tech crouch window, Ring out, fully tracks behind your back, auto-GI's ALL mids and does 85 Damage you should know something is wrong. But if not we will tell you :)

Most of the other stuff was already mentioned, please DO NOT listen to specific move changes etc. The programmers and creators should be as FREE AS POSSIBLE during the development.

What i would like to see is a better trainingsmodus. It is bugged in SC4, combos work which do not in VS Mode (Cervantes :6:B:Bh:~iGDR) and moves that get buffered will cause problems if they get recorded.

What i would love to see is the ability to influence the A.I. When you play vs Ivy on the highest difficulty she is doing on retarded Unblockable after the other. What would rock so bad is the option to give priorities to moves. Maybe just from 0 (DONT USE IT) to 3 (Spam the move).

So you could set the AMY A.I to use :3::B:, :3::B::A:, :3h::B:, :2::B::+::K: etc on the highest priority, while setting others to 0. What we would get is a A.I that fights like 90% of the Amyplayers in High-Level, this would make training so much more effective.

greetings,doc.

EDIT: Ahh, again the [B ] problem, sorry for the bold, fuck HTML :)
 
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