Turn Your Voice Into The New Game.

Tell Odashima to bring the movelist back to where they should! SC4 was great (besides a few issues), but what made me angry the most was how badly they dumbed the movelist down. I keep bringing this up on other threads (sorry!), but for my girl Xianghua as an example -- everyone knows how broken she was in the past couple of games; but aside from VC, the moves that made her ridiculously strong were the over-powered 3B and Great Wall. Those were thankfully toned down to reasonable levels in SC4, but many of her faints, combo finishers, and other fun-to-use moves were taken away that had NOTHING to do with her being imbalanced. This made her feel like a much weaker, much less fun, oversimplified character. Thankfully, additions like her SXS stance made her feel somewhat like her old, proper self...

It really hurts most for characters who are not strong -- taking away options for the (misplaced) sake of 'n00b simplicity' makes the situation even more difficult for them. There are better ways to accomplish the same thing, such as a good, VF4-like training mode, that shows people how to properly play the game. Broken Destiny does this, from what I understand, but a more fun, to-the-point method of a training mode would be even better

Also the online code -- we all know it needs work. It seems really slow, but I have to say to be fair, the lobbies are really well done. I think SC4 lobbies set the standard for games like SSF4

Last, and probably biggest change needed (at least on my mind right now) is the guard frames. Guard frames in SC4 make it much too difficult to punish mistakes, ESPECIALLY online (because of how slow it is). This is why spammers are such a big problem in this game -- characters, such as Sophie can mash on BBBBBBBB all day, and you have to take unnecessary risks to properly punish and beat it into your opponents head that hitting one button for an entire round is a bad idea. I think that's why SC frustrates some people. There are also ALOT of moves where it is negative frames on [EDIT: hit/counter hit]. I don't understand why I have to be punished for guessing right......

Oh, and please, no more Hilde DOOM combo shenanigans.....the LAST thing this community needs is another fiasco like THAT



Thanks, Filthie, for taking time out to paying attention to the fans and (hopefully) allowing the development team to have an eye into what the fans think. This wouldve been unthinkable around two years ago! I'll just say, watch with a discerning eye as to what information is good or not (example: "JUS MAKE IT ONLY LIKE SC2 ALL OVER AGAIN", like they've been saying on other forums, is an example of bad advice, I think)
 
I know in a game like this, story is sort of a back-seat thing since it -is- a fighting game. But hey, I started playing SC on the Gamecube because of Link. Yeah, I know, silly excuse but ever since then, I have loved the game. The split endings in SC 3 was a great idea, one that kept you on your toes and made you pay attention during cut-scenes. I would love to see something like that. Or better yet, mix it with Tower of Souls. For instance:

Accomplish a certain task in battle with characters and get Ending A

Win more fights then you lose for a 'Good' Ending

Lose more fights then you win for a 'Bad' Ending

Never Lose for the 'Best' Ending

Replay value on that alone would keep me coming back just to see every possible path a story could take. There are some characters that weren't need in SC4, like Shura and the other artist-based characters. They were just rehashed CaS that managed to get a plot. Even the voices are the same. Oh and no shameless plugs, please UNLESS they are truly relevant. Kratos made far more sense than Star Wars characters, but really? Lloyd? I love ToS but--Lloyd?

Oh and the part where you can put male armor on females and visa-versa from Broken Destiny? Yeah, let's keep that around too, if you please~
 
Keep em Rolling!!
feel free to go nuts with details. It helps justify your opinions which could then turn into facts. I'm all for working hard to make sure that the community have influence in the development of this game!

If you guys EVER need to reach me just hit me up on twitter.
 
Please let people playtest a beta or something of the sorts so we don't get a buggy game, and you guys don't have to spend time slaving away on patches.
 
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