Tips for average players who wish to get better.

Mayuri_Taichou1

[08] Mercenary
Hello, I am a decent "average" SC5 player and was wondering if anyone had some tips that would help bring my game to the next level. I main Rugi, Xiba, and LeBello so character specific tips would be awesome too. I understand basic gameplay, and know a little bit about traps, reading, and frames. Any help will be appreciated seeing as I plan to train hard enough to get a lot better at the game. There is only so much you can learn on your own XD. Thanks in advance for any tips and or help I may receive.
 
Hello and welcome to 8 Way Run, fellow Yuno fan :P

I don't really use those characters, so I won't be the best for specific advice but try to get a good knowledge of the frame data and learn your individual match ups inside out, so you can get to a point where you can punish appropriately on reaction. e.g. I *think* Mitsu's 6B8 is i14 so it'll punish a lot but it's worth knowing when you can push for a 236B punisher (i16?) for more damage. But who needs punishers when you have 4B, eh? One thing that's often overlooked is spacing - if you have the time, I think this explains it pretty well amongst some other things.

Stalk your characters' Soul Arenas too as there's so much to be learned from them, and learn from videos of some of the best players using your character. And if someone beats you and you can't understand why, ask them for more fights. If they agree, try and work out what it is that they're doing and you're not. Any moves giving you trouble? Go to training and work out the best way to deal with them. It's not for everyone, but I find that watching my own replays where I lost are very useful because you'll view them in a detached way, meaning you can see your mistakes more easily and work out if you were making any faults that your opponent kept capitalising on.

Sorry for rambling a little, but I hope this helps a little :)
 
Thanks, with Rugi I've always tried using his stance too much.nim starting to realize that I try to use too many ploys and gimmics (because I also play Xiba) but that never seems to work out too well. And I'm starting to realize I try to play wwaaaaayy to combo heavy and don't use Rugi's pokes enough. And i and then a number is that the frames of the move?
 
Thanks, with Rugi I've always tried using his stance too much.nim starting to realize that I try to use too many ploys and gimmics (because I also play Xiba) but that never seems to work out too well. And I'm starting to realize I try to play wwaaaaayy to combo heavy and don't use Rugi's pokes enough. And i and then a number is that the frames of the move?
I can relate to this quite a lot - I used to main aPat/Setsuka and I thought "ooh, I can do this fancy looking move, I'll throw it out whenever I feel like it so I look cool and flashy" when in many situations, a simple AA may have been the best option. Against good players, you can't really throw out 3Bs randomly and hope they forget to block and you get some awesome combo - attacks should be used with purpose.

Yup, i stands for 'impact' - it's how many frames it takes for the move to come out, I believe. So if a move is -16 on block, you can punish it with an i14 like 6B8 or anything below i16 (an i16 punish could be a bit iffy online though as the lag will count for a few frames). If ever the notations and jargon confuse you, this is your bible: http://8wayrun.com/threads/basic-notations-and-terminology.58/ ;D
 
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