There once was D.O.A (DEAD OR ALIVE)

This is the absolute truth! DOA3.1>>>DOA4

Every day!

Especially that "shitty" game called DOA4...

Yea I didn't know what DOA3.1 was until I saw your DOA4/DOA3.1 comparison vid on youtube lol. I honestly still have yet to play it >.> You need a imported xbox from japan or, a modded one to play 3.1. I just have 3.0
 
Yea I didn't know what DOA3.1 was until I saw your DOA4/DOA3.1 comparison vid on youtube lol. I honestly still have yet to play it >.> You need a imported xbox from japan or, a modded one to play 3.1. I just have 3.0

Ah yeah, my old DOA3 video... So you haven´t played DOA3.1 even once? You know, i could only play DOA3.2(PAL-version) but that´s almost like the japanese DOA3.1 version. So i am fine with that.

DOA3 was an awesome game imo... Even today it is. ;)
 
I love Dead or Alive. Course, I love fighting games, period...

I like DOA for it's speed, its dynamic stages, its dynamic attack animations. DOA is really flashy and I like it for that reason. I think mostly the ninjas have an answer for everything in the series but I can't really pin point characters tier positions. To me, everyone seem pretty well matched. THough I hear Ayane and Hayate may go a little over board.

I use Hitomi alot. I love her fighting style. Back in 3, if it wasn't Hitomi it was Lee i'd be using. In 2 I used Ein and Zack. I enjoyed 4 but I thought 3 was better. Zack is alot more fun in 4 though. I use Zack, Hitomi and Lisa.

I agree that the counter system needs some type of over haul. Though, all the high level play i've seen, they don't spam counters because of the critical hit system in place. Pros block more then counter from what I've seen. DOA is alike like VF, IMO. But they have their key differences that make VF a frame whore's dream and DOA a frame whore's nightmare. I think if you get hit once, then counter, but fail to properly counter and get smack again then that's it. You should be locked in hit stun and can't counter another three of four times. And maybe reduce the counters to just High/Mid counters and Low counters. I think know there's an input for countering a high punch, then on for low punch, and one for mid punch, and one for mid kick, and one for high kick, and so on... Just stream line it. And counters do shit tons of damage so maybe that should be toned down.

But whatever... I play casually so I won't say my opinion carries much weight. But it's a fun game and the characters are visually appealing to me. And not just cuz of the boobies...
 
The only other fighting game I have on the X-box is DOA4 which I occasionally play at times. I've played DOA3 on my cousin's xbox and felt it was way more fun falling off stages and stuff. I got into the game because of Kasumi and her pretty hair. It wasn't until I played it more that I got into playing Zack and Hitomi(recently) as well.
 
I loved DOA4, But I have to admit, part of the reason, was the chicks in the game. Hmmm "what I didn't like about the game?"... well its hard to say. the counter system was annoying, but if you knew your opponent would counter, you could just go for a throw for high damage. To be honest, I'm not sure on the things I didn't like. I was mostly a casual player. I like everything about the game. The graphics, the stage interactions, specific throw animation for stages (like grabs near the stairs), the tag system. But I did hate how strong the Ninjas are. I main Bass, but he didn't stand a chance against them, so I took up Ayane.

Could you tell me what you didn't like about DOA4?
If the members at DOAWorld could contact TN we'd be sure to notify them these issues, and hope DOA5 doesn't end up like DOA4 or, DOAD.
Are they really thinking about making another DOA? (sorry for the noob question and statement) But didn't they fire the guy who was in charge of the DOA series, so they made DOA Dimensions the last?
 
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