The team fortress 2 thread

GGs today Chuck. Wouldnt worry too much about the out come. Badwater is a bit of a meat grinder.

Dizzy: Ive got your Loch-N-Load. Ive got another if you want it Rek

Also to add if anyone wants:
Equalizer (as a Soldier, theres no reason to carry anything else than this as a melee)
The Concheror
Gunboats
Amputator
Degreaser
Chargin Targe
Strange Ambassador
Strange Revolver
 
I'm looking for a Degreaser and Axtinguisher for Pyro, nothing whatsoever for Scout (all I needed was the Sandman), and any special minigun for Heavy. Natascha, Tomislav, and Brass Beast (the one I really really want) are all pretty great. I have no interest in his shotgun replacements.

Also, don't use Eyelander for melee, go ahead and get the Scottsman's Skullcutter as it actually has a bonus for damage. That, or go for broke and use the Ullapool Caber. I figure that if someone gets close to the Demoman they might as well have to fight through one last bomb, right?

I also realized last night after you left, Gopher, that the Heavy speaks my favorite line of all time.

"I am KING of TEAM!"
 
Also, don't use Eyelander for melee, go ahead and get the Scottsman's Skullcutter as it actually has a bonus for damage. That, or go for broke and use the Ullapool Caber. I figure that if someone gets close to the Demoman they might as well have to fight through one last bomb, right?

I also realized last night after you left, Gopher, that the Heavy speaks my favorite line of all time.

"I am KING of TEAM!"

http://tf2wiki.net/wiki/Demoman_strategy#Eyelander
"In most cases, the Eyelander should be used without the Chargin' Targe. However, a Demoman with 4 decapitations and a Sticky Launcher is a massive threat. Head count is not reset until death, so a smart Demoman can use the Chargin' Targe until he accumulates 4 heads, then return to a resupply cabinet and switch to the sticky launcher of his choice. With over 200 HP and the second fastest run speed in the game, an Eyelander Demoman using the Sticky Launcher can be a very powerful enemy and one to avoid at all costs, especially if he has a Medic."
 
With over 200 HP and the second fastest run speed in the game, an Eyelander Demoman using the Sticky Launcher can be a very powerful enemy and one to avoid at all costs, especially if he has a Medic."

In other words, high risk-high reward. Cant remember, but does the damage increase depending on how many heads you've got? Either way, its pubplay.
 
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