The team fortress 2 thread

I was trying for months to convince people for months that soldiers can protect the medic better than the heavy, and that he heavy can abuse med kits for soooooo much health its obscene.

Also that little bit about the scout's pistol being the best kill finisher in the game... mmmhmm
 
I'm not gonna read the whole thing right away, is there anything in there about different class combinations? It seems like they're assuming that's the only combo that can win. In which case I'm disregarding it entirely.
 
I'm not gonna read the whole thing right away, is there anything in there about different class combinations? It seems like they're assuming that's the only combo that can win. In which case I'm disregarding it entirely.
Nah, just mentioning the common meta in Competitive play.

And just for clarification on what Id mentioned before about the Engineer: I always thought that, if you consider the cost of time and ammo crates used up in sentry building, it simply wouldnt be worth it to run one in a competitive format. Chuck mentioned it to me yesterday that a well placed lvl 1 could do a lot of damage. Which, yeah it can, but it takes 1 Demo sticky to destroy it in about a seconds worth of time, and it the Engy something like 5 seconds of whacking it and 130 metal to spit out a piece of static defense that would fire 2 rounds a second. Id take a Pyro over it for the knockback.
 
That and a crit rocket can destroy it in one hit, and 2 rockets can destroy it in general. >.>

Also, the scout's pistol is easier to aim with, for me anyway. *shrug*
 
Yeah but crits are turned off on most servers.

Also, yeah a demo will kill it in one hit but the demo is super OP and kills everything in less than 4 hits, its a lvl 1 that's all. I'd consider the bonus of teleporters and portable ammo stations (for soldiers since spam is so important) not to mention a little level 1 (that does more damage than you think) to be pretty effective. Obviously i'm outnumbered in this notion. Engineers are very VERY static, this i recognize, but the problems that good engineers have given to good teams, in my eyes, are indisputable.
 
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