The Protest for ME3's rewrite begins!

Pffffft haha, this is the epitome of first world problems.

These kids are mad they can't fly off with their space waifu and live happily ever after.

Kids, it's called Dark Fantasy for a reason- because it's dark. Deal with it.
I don't care how dark it is, my entire squad could die and Shepard too, but the ending was just half-assed. They give you three options that have two cinematics after, then the credits role. BioWare is becoming like every other company that's sacrificing their single player for the multiplayer. That's where I'm placing the blame. It seems like they did everything but the last sequence, made the multiplayer, and then went back were like "Meh, we're tired after making a multiplayer mode. Who wants to write this ending on a napkin and have no dialogue except for some from random people on an unknown planet."
Thanks BioWare...
 
I don't care how dark it is, my entire squad could die and Shepard too, but the ending was just half-assed. They give you three options that have two cinematics after, then the credits role. BioWare is becoming like every other company that's sacrificing their single player for the multiplayer. That's where I'm placing the blame. It seems like they did everything but the last sequence, made the multiplayer, and then went back were like "Meh, we're tired after making a multiplayer mode. Who wants to write this ending on a napkin and have no dialogue except for some from random people on an unknown planet."
Thanks BioWare...

Logically, this isn't what happened. Because of how Bioware's team works, the team writing the script would have had absolutely no involvement with the multiplayer.

To be honest, the only reason I think BioWare gets the praise it gets for being the highest quality writing in the gaming industry right now, is simply because they do one thing:

They hire writers.

They hire an entire team of writers, and have them work seperately on different missions of the game, then put them back together, and they keep each other in check to make sure things make sense as far as progression of story goes. The writing team doesn't really spend time working on mechanics, let alone netcode and multiplayer.

The problem the ending to ME3 had, more likely, was the writers all decided on an open to interpretation/artsy kind of ending. They not only fell short of achieving this type of ending well, but this type of ending also just doesn't work to conclude a trilogy. Note: Pretty much all great trilogies end with an epilogue and some sort of followup (IE: Star Wars' original trilogy). And generally, when stuff like this is ended in the way that BioWare tried, IE: The open to interpretation/new hope kind of artsy ending, the series gets put on blast (IE: The matrix trilogy).
 
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