Tekken 6 PS3 Discussion

Agreed that it comes down to learning the platform and the SDK for that platform, but I disagree that a good SDK is not necessarily one that is easy to program for. I've used Java3D, OpenGL, and DirectX for my personal programming, and while all three achieve the same end result, they do it in drastically different ways, some of which are a lot easier to understand and pick up.

As the software engineer, it's not my responsibiliity to have to worry about how the hardware does what I'm telling it to do. If that were the case, I should just be working in assembly, where I have the most control possible. The reason the SDK exists is to make my life easier, and the better it does that, the better an SDK it is.

Certainly people will get better with the PS3, same as they did with PS2 and others as you mentioned. There's always a rampup time with new systems. I'm saying that a defining factor of the quality of the SDK is how long that rampup time is.

Umm, that's all totally off topic. On topic, really looking forward to playing with Zafina and Lili. My one regret in not owning a PS3 is that I missed Tekken 5: DR (it's just not the same on PSP).
 
We know netcode is bad in SC4 because doujin pc fighters had better netcode than that game.

wow i lol at this post


but the problem with online for me is i use prediction heavy characters like raph and steve fox so online is not the best thing for me. who do you guys main in tekken?
 
Madnis: Unreal 3 was developed for PC/360 first (Gears of War).

You sure about that? unreal tournament 3 hit the ps3 long before the 360 version (about a full 8 months before ), kinda ass backward to work on the pc/360 version only to delay the 360 version ...

Also valve had nothing to do with the ps3 port, the blame for such a shitty port goes to EA
 
I main Hwoarang, Jin, Steve. I haven't played in so long though, probably horrible with everyone now.

aaronisbla: UT3 was developed for PC first (PC version predates PS3 version by 2 months). However what I was pointing out there was that Gears of War predates all other Unreal 3 Engine games by a long shot, which I take as proof positive that Epic develops for 360 first.
Good point on Orange Box, I forgot that the PS3 port was outsourced.
 
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