Tekken 6 PS3 Discussion

How do you know the netcode is bad in SC4? Did you write it?
Too many things factor into network latency to blame the network code of the game, and simply by virtue of it being online it will never, ever be the same as local play. Don't make blanket statements as if they were fact unless you can back them up.

On an aside, it's probably going to be more akin to T5:DR on PSN, which I've *heard* is not bad (but have not played it, so I don't know).


Never played DRO either, but I've heard otherwise. Nothing but complaints. Actually heard that SC4 was better, and that's pretty damned bad.

As for SC4, I'd say the netcode IS bad, even without seeing it. VF5 gets nothing but high marks about its online play. STHD plays great, and that's from lots of first-hand experience in the usual high pings I have to deal with. At worst, the game gets very jumpy or you get weird rollbacks with the game trying to keep up. But that is nowhere near as bad as full-second input lag that persists for an entire match, or the 10- to 15-frame lag that's the average in the 4-bar rooms.

Just basing off of other fighting games, let alone games in general, I think Project Soul dropped the ball. The lobby system, the "options" system, disconnect penalties, the color-coded representation of ping times, along with how the netcode handles the game in a laggy environment, etc. There are a lot of things about SC4 online that just flat out suck.
 
both games are equally bad during online. and with today's internet connection you won't see lagfree online fighting for a long time. live with it.
 
You won't see lagfree online playing in any game ever period. But that doesn't mean everyone should accept obviously piss-poor online play when history has shown that you can minimize the perceived lag greatly as long as the code accounts for it. Many games today show this.

Online play has existed for over 15 years now, back when people were playing fast twitch shooters over 56K connections and worse.

There is simply no excuse for any game today to consistently suck online. None.
 
2 - The reason games might be difficult to port from PS3 to 360 is most likely not due to hardware differences but to software differences (I can't confirm that they are, as I have yet to hear of ANY game studio that develops for PS3 first, then ports to 360. Tekken 6 may be the first example of such a game. And no, Virtua Fighter 5 does not count, it used the Sega Lindbergh system).
The PS3 is extremely difficult to program for. This is why most companies develop for 360 first, because they can get the core game done faster. Then they can just port the system specific items. Overall a huge cost saving maneuver.

i'm not really tech savvy, so a lot of the lingo is very foreign to me. But to help you with some examples of what games were developed on ps3, I believe, Burnout paradise was developed on the ps3 and then ported to the 360. not sure about armored core, or Dynasty warriors 6 or 7000 i forget. or other japanese games to be certain. I also know Final Fantasy 13 will be finished on the ps3 first, even thought that's the white engine and not a ps3 . and id's Rage will benefit on the ps3 because of bigger disc space. and Unreal 3 was developed on ps3 first. Not sure about Mirror's Edge either.

not arguing to be sure, just helping out with games that hit the ps3 first or was developed on the ps3 as a primary system. take from that what you will.

One thing i do notice though, is that when a Japanese studio develops a multiplat title, the differences between the two consoles tend to be slighter, and not as significant as when a Western studio develops multiplatform titles. i mean honestly.. fallout 3 was a horrible port then compare that to DMC4 which is a rather decent port. Orange box also, a horrible port. I don't know.. but I do know that if you do take the time to make a multiplat title. then take the time to make it right. developers need to bring it over properly so that it doesn't look like a sloppy second. I can only excuse the programming difficulty for so long, especially if there are other studios bringing more decent ports to the console, and if you keep saying it's difficult, while understandable, doesn't absolve them of fucking up a good game. if it means holding the game back, then do it. continue the polishing on the finished game, and work on getting the other console to that proper level. japanese people are doing it, might as well do it with the western studios as well. may hold the games you're looking forward to back but at least you'll know you will be getting quality.

and though I'm still a little miffed that tekken 6 and final fantasy 13 went multiplatform, i understand the reasoning behind it. but I can't find myself agreeing with it. it devalued my purchase choice. and the thought of me losing the bang for my buck, irks me. but that's something else. neither here nor there.

and I'm still waiting on a tales game for the ps3.
 
is Tekken's fighting system the same or simliar to SC series?

i think my first tekken game was tekken 3 lol ... so old =[
 
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