Technical Jargon: Just Guard, A Smurf's Tale

Vini, so far as I can tell, it adds 5F of recovery to the attacker, and then they go through their normal recovery frames. The defender spends 19F recovering, instead of their normal blocking recovery frames. Because no one has looked at total frames for moves (as all of the frame data we use is relative between the two characters) it's not possible to calculate what the JG frames will be.

Except I've done it for astaroth.

http://8wayrun.com/threads/asta-frames-on-jg.11425/
 
As to meter gain, jG builds 10 points of meter or 1/3 of one segment (1/6 of a BE). If you jG multiple hits in a string you get 10 per jG activation, although it appears some strings dont need to be jGed for every hit. So for example jGing through all pf asta's PT will result in a gain of 50 points (5/6 of a BE) and not 60 because as far as I can tell jGing the 2nd to last hit makes the last one not effect you either.
 
I know what I'll be attempting in the Training grounds! lol Thx BB & every1 else who tested it!
 
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