thenewperson
Fighter
Well I decided I want to learn some A-Pat. He has extra difficult execution moves. I feel that the most advanced players who play this game have picked up A-Pat at least a few times. May someone give me some pointers for his set-ups and timing for his just-frame moves?
Oh wow, a new APat player! We're only like 5.
There isn't really anything one can offer for the timings. Just go to training mode and repeat the ones that give you trouble until you can do them multiple times in a row. If it helps, a
You can try combining multiple JFs to learn them faster. For example, 1B:B ~ (optional 1B:B ~) FC 3B:B ~ JFT ~ JFT will help with 3 JFs (or even FC 3B BE, 8A+B (RoH) ~ JFT to help with 4, and is more reliable). BT B+K:B ~ 1A
He does a lot of damage for little risk, so you really want to get as much damage in as you can any chance you get. He has multiple ways to lop off 100+ damage (or close to it) with most of the starters being safe (1B:B, 11B, 33B, 44B+K BE, 3B, 66B, BT B+K, B+K, RoH A, CH WR B, CH FC 3B) and some less so (FC 3A+B, a
His throws are great; both the A+G and 214B+G throws give up to (and over sometimes) 100 damage. His side and back throws are 60+ too.
His stances are useful. 214 lets you access FC and WR attacks, TCs, can be buffered, and retreats (whether once or wave dashed). 236 lets you access 8WR attacks (and if you don't follow with any 8WR direction, can let you access neutral attacks, and therefore A, B, K ~ G cancels). It doesn't work for 7, 8, or 9 inputs though. It can also be buffered, TCs, and advances. It's worth looking into these to replace your forward and backward movements (especially backward, since no CH then).
RoH has two attacks, both useful. RoH A is a good anti step is +11+ on hit and ~-3 on block. Its advantage on hit changes depending on the angle it hit, so it can go from +11 to +18 on hit. The BT mixup is potent too on hit. In a lot of cases you can actually jump back to safety after it gets blocked. Naturally, it depends on whom you're against. RoH B isn't particularly useful outside of combos, and serves its role there well. Empty RoH is not useful.
His anti steps aren't as painful as his verticals, but some have their benefits. 2A combos with his CE, 1A
Other useful attacks are FC K (not 2K, that's mostly rubbish), WR K, 6B and 4B push back a bit, 66K combos with CE, is a TJ, tracks quite a bit, and is also only -4, 44K knocks down.
I think that's all I have. Just head on to the alpha section to see the other combos you can try.