T6BR tier list

Yo people. Been workin myself like mad translating the Japanese Tekken wiki. Cross referencing is a biznatch. Here's what I've done so far for Lili:

http://spreadsheets.google.com/ccc?key=0Aksph0D3p8fidHJ4UW1PSTVzTXBkQllfZW0yMDd1dWc&hl=en

There's info they didn't finish and some Japanese notations I couldn't account for. I don't own the game so if you know anything contact me for now. I'll make it editable by the public at a later time.

Tekken Zaibatsu notation: http://www.tekkenzaibatsu.com/legend.php
 
I'd also like to know your follow ups after a successful EOD (f, n, hcf+1+2) I tend to use d/f+1+2 against back rollers for a free B! combo and to CH any wakeup 3s and 4s. If my opponent decides to play dead, i use d/b+2 and d+3 for a quick tap.

I didn't know about the d/f1+2 on back rollers so thanks for that tip. I normally do dash up b4 which should catch rollers (I think) and people who play dead. I do other stuff as well, but right now it's all hazy to me b/c I used those options by instinct and didn't think it through to categorize it as a consistent followup yet.

Also, after some playing I think to hit ff31ff deep after B! you just gotta pause a little longer than usual and then do it. I think maybe lengthening out the ff part of ff31 buffer may allow you to hit it deeper also. Need more testing to say for sure, but I have been getting the ff31ff to hit deeper by thinking like this so something should be working.
 
Ive just picked up bob and spent a good few hours with him in training. Really liking him atm. Might make him my new main.

Random questions about crouch dashing:

1) is it the same as wavedashing? Input seems to be the same i think. Just u cnt do it over and over again for that bobbing movement.

2) Whats the best way to do it? I've been doing f then sliding from d to f. But i just found out you can do it by f then d at the right time. Or ffd?

Random:

3) If some1 says sumthing like dash 1 in a combo they mean walk forwards a bit by pressing f quickly so the 1 can connect dont they?
 
in all my time playing ranked i havnt seen a single guy actually do a full juggle with bound or take me to the wall or anything like that. The closest is sum1 with a char with sum gay string that manages to juggle.

Really T6 ranked is a piece of shit. SC4 is bad but even in ranked you'll occasionally encounter sum1 with a piece of skill. I havnt played any1 with a piece of skill. All ppl do is spam strings that take of 1/3 hp each time.

I think one of my mian problems is getting up. Each time i get up i just end up getting hit by the same dam string. I get a KND and try do sumthing but it dsnt work.... Any tips?

dont backroll when your trying to get up. instead just press up and block imediatly.

and when your near a wall, definatly dont backroll, because you'll be just backrolling place and they can B! you can wall combo you from there.
 
Doing anything isnt very practical online.

Minor but very important fix.

in all my time playing ranked i havnt seen a single guy actually do a full juggle with bound or take me to the wall or anything like that. The closest is sum1 with a char with sum gay string that manages to juggle.

Really T6 ranked is a piece of shit. SC4 is bad but even in ranked you'll occasionally encounter sum1 with a piece of skill. I havnt played any1 with a piece of skill. All ppl do is spam strings that take of 1/3 hp each time.

I think one of my mian problems is getting up. Each time i get up i just end up getting hit by the same dam string. I get a KND and try do sumthing but it dsnt work.... Any tips?

Well I can't speak for online, because you can't do anything correctly online. So tip #1: Stop playing online. If you can follow this, continue to the next paragraph. Otherwise, I'm just a hater and you can ignore me.

The mechanics for getting off the ground in this game are old and obsolete, so it's tricky and doesn't follow naturally coming from Calibur. If you're in a basic heads up feet towards knockdown position, and you just want to get straight up and block, hit up. If you want to get up and block low, you have to hit up first, then down/back. Siderolling, you have to use 1 or d1 to roll up or down. Backroll is obvious but will get you hit a ton, which is probably what's going on.

There's also various spring ups and rolling tackles that are covered in the instruction manual that have situational uses. Get up kicks also have their uses, but like rolling attacks will get you crushed if you do them a lot. There's also a ton of traps based on knocking someone down in positions where they wind up standing in BT if you try to do this, and guarantee big damage if you move, and small grounded damage if you stay on the ground. Learn these situations, take the hit and tech away.

Again none of this matters if you're playing online, just get the first hit in and start pushing buttons, so long as those buttons make some kind of low sweep come out. So just to make sure we're on the same page, if you're gonna keep playing online, disregard everything I just said. And save the "I don't have a choice!" stuff, you get what you get with online and you know this going in, so you can't complain.
 
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