T6BR tier list

Sorry, was away busy with Tekken.

If people don't like Tekken because of the juggles that would also probably be why they're not playing it. It doesn't change the fact that it's been the biggest complaint about the series for a long, long time. The length AND the damage, because they go together. Getting popped into the air in VF can (and often does) mean you'll lose 1/3 or even 1/2 your bar, but it'll be in under 5 hits, not 8 hits, a bounce to refloat, another 9 hits and then the wall. Top it off with the game seeming to be all about juggles to the exclusion of everything else, especially throws, because that's the impression many people get when they watch a game of Tekken -- two people backdashing and sidestepping until one of them makes a big enough mistake to be hit by a launcher, then pummelled on the ground until he manages to roll away or get relaunched, rinse and repeat -- whether they're right or wrong.

I mean, people will complain that VF is too complicated, that throws are too hard to escape and do too much damage, that the characters are boring, etc. Whether they're right or wrong, those are still the complaints people make about it, there's no sense in denying it.

You just seem to be pointing about that even the people who LIKE Tekken thought there were too many juggles.

I WILL WAIT AND SEE.

Wait... wha?

What was the point of the post? That's there's no denying that Tekken's juggles are long and people complain? Or that people think VF is boring and complain?

There's never going to be a fighting game that's perfect for EVERYONE. Some people like VF's nitaku game, other's like SF's fireball/zone game, while others like Tekken's juggle/oki game.

You just have to choose which one you like, but you can't expect one to be more like the other - there's a reason why Tekken has its scene, and VF has its scene, and SF has its scene: these are people who share a liking for the way a particular system plays.

If you don't like it, then don't play it. Hell, Tekken's sold 33M. Obviously a lot of people do like it, so why would they change it for those who don't?

Besides, I've already explained the way juggles work in Tekken. They're not like in VF wherein the basic sole purpose is damage (unless near a wall or RO, but even then...). Tekken's combos have a LOT to do with the placement of your opponent with regards to the stage. The placement of your opponent ties in with your character's oki game, and as does the position in the stage. VF doesn't have this because VF's oki game isn't like Tekken's where you can refloat at almost any time.

Should VF have it? Do you really want to see Akira doing a DLC, then catch you with the first two hits of AS3 as you roll away, then DLC again? I wouldn't. That would destroy the game's balance.

It's the same story with Tekken. Remove oki and shorten all the juggles, and what happens to characters like Lee, Ling, etc? Characters who have weak damage output overall, and rely on wall traps to maximize their tools. Without the long carries and oki, these guys would be crap tier, and the game's current balance would be gone.

I've said it before, I'll say it again: enjoy each game for what it gives you - they each have something good to offer. If you like one game better than the other, then stick with what you enjoy, but don't expect another successful game to emulate another.
 
Wait... wha?

What was the point of the post? That's there's no denying that Tekken's juggles are long and people complain? Or that people think VF is boring and complain?

There's never going to be a fighting game that's perfect for EVERYONE. Some people like VF's nitaku game, other's like SF's fireball/zone game, while others like Tekken's juggle/oki game.

Yes, exactly.
 
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