KowtowRobinson
[10] Knight
Compared to DR, T6 definitely toned down the backdashing but I guess compared to other games it still looks like a backdash-heavy game. I guess this is also why some people prefer SC over Tekken cuz you're pretty much locked down in a 50/50 mindgame once the opponent's weapon touches your hitbox whereas in Tekken you can backdash away to safety to avoid the mindgame. I also think this is why spacing is more effective in Tekken than SC.
It's hardly a 50/50 mixup every time, backdash is still effective as is sidestep, you just can't safely do them at the same time over and over again. The spacing in SC works differently because characters can attack from a number of different ranges, wheras a lot of situations in Tekken are handled by a combination of sidestep/backdash cancel regardless of range. Many of these moves to cover various ranges have particular weaknesses, high and duckable, steppable to one side, etc. But you count account for them all at once by methods such as snakedash/hayashida or backdash cancelling.
Spacing in Tekken requires more patience and fast reaction time, spacing in Calibur requires more character knowledge and situational awareness. I'm not sure that either is flat out better, both games have their issues. It's just a matter of preference.