T6BR tier list

I heard it just like I said, vague second-hand information, mostly from other forums.

VF with only 3 different throw breaks? That would be the worst fucking thing ever. You know every character has multiple throws for a reason, and you can input a ton of escapes (even p+g and their best damage/RO option is cutting down on their shit). It just adds another layer of yomi, WHICH IS NEVER NOT A GOOD THING. And it's not THAT hard, it just takes some practise, but the way VF is now, very back and forth, short, intense rounds based on CH fishing and efficient setups, is really nice. You don't see many people circling each other and backdashing for 30 seconds of every round, they just get in there and get the job done.
 
The excessive backdashing style in Tekken is no longer as effective with T6. Movement and spacing were key in DR, but the system changes now make T6 more offensive and in your face. Heard this from DJ Kor's podcast at iamtekken.com and I can tell from the videos. The reason is that backdash canceling covers considerably less ground now compared to DR. Backdash canceling is still definitely useful though.

This is why Knee (best Bryan player and generally seen as the best DR player near the end of the game) really shined in DR because his movement and spacing were insane. They also nerfed EWGF of the Mishimas so there is more time to punish whiffed EWGF's. This means backdashing-happy Mishimas fishing for whiffed moves with EWGF's need to be more careful with their old strategy.
 
I don't know, I've watched a fair bit of those Korean players, who are playing for real world monies and are sponsored in a way that they're expected to get real results -- so I'm going to assume that they're playing in as optimum a style as they can so far manage -- and many rounds are still 50% SS/backdashing. That, or someone luckboxes a CH launcher at the start and the other player doesn't even get a say in the matter.
 
I think VF has less backdashing b/c the stages are smaller. DR and T6 stages are huge compared to VF's so that leaves a lot of room for blind backdashing.

Compared to DR, T6 definitely toned down the backdashing but I guess compared to other games it still looks like a backdash-heavy game. I guess this is also why some people prefer SC over Tekken cuz you're pretty much locked down in a 50/50 mindgame once the opponent's weapon touches your hitbox whereas in Tekken you can backdash away to safety to avoid the mindgame. I also think this is why spacing is more effective in Tekken than SC.
 
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