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[11] Champion
If people don't like Tekken because of the juggles that would also probably be why they're not playing it. It doesn't change the fact that it's been the biggest complaint about the series for a long, long time. The length AND the damage, because they go together. Getting popped into the air in VF can (and often does) mean you'll lose 1/3 or even 1/2 your bar, but it'll be in under 5 hits, not 8 hits, a bounce to refloat, another 9 hits and then the wall. Top it off with the game seeming to be all about juggles to the exclusion of everything else, especially throws, because that's the impression many people get when they watch a game of Tekken -- two people backdashing and sidestepping until one of them makes a big enough mistake to be hit by a launcher, then pummelled on the ground until he manages to roll away or get relaunched, rinse and repeat -- whether they're right or wrong.
I mean, people will complain that VF is too complicated, that throws are too hard to escape and do too much damage, that the characters are boring, etc. Whether they're right or wrong, those are still the complaints people make about it, there's no sense in denying it.
You just seem to be pointing about that even the people who LIKE Tekken thought there were too many juggles.
I WILL WAIT AND SEE.
I mean, people will complain that VF is too complicated, that throws are too hard to escape and do too much damage, that the characters are boring, etc. Whether they're right or wrong, those are still the complaints people make about it, there's no sense in denying it.
You just seem to be pointing about that even the people who LIKE Tekken thought there were too many juggles.
I WILL WAIT AND SEE.