T6BR tier list

Wow Bob like a Mishima? Haha, fat dude with wavedash = automatic must learn. Now he just has to shoot burger lasers and have an EWGF with french fry sparkles and he would be the greatest character ever.

I had the impression Zafina would be like Eddy/Christie cause of her on the ground moves, but Dr. B makes sense. Lars looks badass and Alisa looks hella fun. I'm looking forward to learning the rest as well.
 
Wang =/= Julia anymore.

But Leo <-> Julia wouldn't be an unrealistic comparison.
Lars <-> Nobody. Although he's similar in some aspects to Bryan, Lars' spacing game is very new.
Alisa <-> Nobody. Although Jin crossed with Yoshimitsu would be a light-hearted way of comparing.
Bob <-> Mishima. Think D.Jin almost.
Miguel <-> Like a mix between Bruce and... Ganryu?
Zafina <-> Nobody. Weird cat-like moves. Actually, come to think of it... like Dr.B back in the day.

I've been watching the videos and overall I cant wait for the game, but the newer elements are turning me off.
Out of all the characters Zafina does look interestingly weird in her movements. It almost reminds me of Monkey Kung fu, i think its loosely based off of that.

Leo, Miguel, and Lars all seem very boring as a whole. Thier characters seem generic/cliche and their fighting styles don’t stand out in any way. Tekken 4-5 did much better jobs of adding varied interesting characters with Marduk, Steve, Raven, and Feng. If you look at almost every tekken character, there is a great sense of variance amongst all of them. These recent ones as far as I can tell kinda break that mold. In a bad way

And bob... I mean its just silly, and the fact that he is top tier by all accounts really annoys me. I guess I can respect that he is unique as a character in the realm of fighting games. But it just looks wrong. Naming him "Bob "does even more to show that this was a joke Idea that somehow made it through the editing process.

The Alisa character seems interesting but it just seems like Tekken is straying a bit too far from its roots, We already have a robot. Im supposed to believe that she is fighting with saws, is this Soul Calibur now? Whats with these "item" moves. I havent played or seen them so I dont know what its about, Im sure its not to game altering, but the idea of being shot by a shotgun in a Tekken game sounds wrong.

The bound position thing seems a bit silly too. As I watch the videos, some of the attacks that his bound players dont make sense at all. how are clear mids picking people up off the ground? How are people left jabing guys all the way over to the wall? That doesn’t make any sense either.

between this whole Bound position element, the "Items" and some of these characters i have to say I am less excited about the game as a whole. But I havent played it, I hope and assume that I will be pleasantly surprised by the things I find un appealing.
 
I've been watching the videos and overall I cant wait for the game, but the newer elements are turning me off.
Out of all the characters Zafina does look interestingly weird in her movements. It almost reminds me of Monkey Kung fu, i think its loosely based off of that.

Leo, Miguel, and Lars all seem very boring as a whole. Thier characters seem generic/cliche and their fighting styles don’t stand out in any way. Tekken 4-5 did much better jobs of adding varied interesting characters with Marduk, Steve, Raven, and Feng. If you look at almost every tekken character, there is a great sense of variance amongst all of them. These recent ones as far as I can tell kinda break that mold. In a bad way

I can't comment much on Leo, as I don't use him/her/it. Miguel I did - very pitbull-ish character. He's fun to play, Trust me.

Lars is... very different. He's nearly about as odd as Steve when he appeared in T4. Lars has a spacing game that is similar, in a sense, to saying that Lei has a mix-up game. It's unusual.

And bob... I mean its just silly, and the fact that he is top tier by all accounts really annoys me. I guess I can respect that he is unique as a character in the realm of fighting games. But it just looks wrong. Naming him "Bob "does even more to show that this was a joke Idea that somehow made it through the editing process.

Apparently his full name is Robert Richards (confirmed). He's like a "torpedo" SF fighter remade into 3D. You get the feeling you're playing somebody Blanka/Honda/Bison-ish, but with all the right Tekken-friendly tools.

He also has a wavedash. :sc2hei1:

The Alisa character seems interesting but it just seems like Tekken is straying a bit too far from its roots, We already have a robot. Im supposed to believe that she is fighting with saws, is this Soul Calibur now? Whats with these "item" moves. I havent played or seen them so I dont know what its about, Im sure its not to game altering, but the idea of being shot by a shotgun in a Tekken game sounds wrong.

Uhhh... what roots? T1 had Devil with a laser beam. Jack the vertical flying cyborg was already in T1. Then there's Yoshi's teleport (T2 IIRC), and a host of other things. Tekken's always been an OTT 3D fighter.

The bound position thing seems a bit silly too. As I watch the videos, some of the attacks that his bound players dont make sense at all. how are clear mids picking people up off the ground? How are people left jabing guys all the way over to the wall? That doesn’t make any sense either.

Jab carries have been the norm since T4. Nothing new there. As I mentioned, the bound moves are essentially extenders - any move that's quick enough will connect - high, mid, or low. It's rather addicting though. There is a sense of having 3 parts to the combo: the initial juggle hits, the bound move, then what you can pull off post-bound. The damage scaling is such that you really can't get 50% without a wall or CH anyway, so it's really a "style" thing (and "stylish" combos have been around since TTT, so again, this is just an evolution).

Also, I failed to mention that some bound moves can catch tech rollers, and placing them in bound. This benefits (and balances) characters that don't really have crazy good oki, like King (his db2 elbow hammer will hit a backroller, bound, and then he can do a spinning powerbomb).

between this whole Bound position element, the "Items" and some of these characters i have to say I am less excited about the game as a whole. But I havent played it, I hope and assume that I will be pleasantly surprised by the things I find un appealing.

Item moves are taunts. Nothing more. Think SF3 Shaun's basketball taunt. They're slow as hell, do very little damage, and are easily avoided. Although it's good for a laugh if you think you can catch your opponent sleeping (e.g. they're on their last bit of life, and are running away thinking there's nothing you can do to catch them, and then you slowly pull out your gun, and shoot.) I've won twice this way, and the looks on their faces are priceless.

Hell, I've seen a Kuma vs Asuka match wherein Kuma whiffs the roll, and the Asuka player wins via archery shot to the back. Samurai 1, Mammal 0.

The game is top tier, believe me. Balanced and fun, and the fights are BS-free. Gone are all the T4 Jin unblockable laser scraper, 21 abuse-type moves. Zafina is pretty much the weakest character, but people still take her to tourneys, so even then, it's not that bad.
 
I can't comment much on Leo, as I don't use him/her/it. Miguel I did - very pitbull-ish character. He's fun to play, Trust me.

Lars is... very different. He's nearly about as odd as Steve when he appeared in T4. Lars has a spacing game that is similar, in a sense, to saying that Lei has a mix-up game. It's unusual.



Apparently his full name is Robert Richards (confirmed). He's like a "torpedo" SF fighter remade into 3D. You get the feeling you're playing somebody Blanka/Honda/Bison-ish, but with all the right Tekken-friendly tools.

He also has a wavedash. :sc2hei1:



Uhhh... what roots? T1 had Devil with a laser beam. Jack the vertical flying cyborg was already in T1. Then there's Yoshi's teleport (T2 IIRC), and a host of other things. Tekken's always been an OTT 3D fighter.



Jab carries have been the norm since T4. Nothing new there. As I mentioned, the bound moves are essentially extenders - any move that's quick enough will connect - high, mid, or low. It's rather addicting though. There is a sense of having 3 parts to the combo: the initial juggle hits, the bound move, then what you can pull off post-bound. The damage scaling is such that you really can't get 50% without a wall or CH anyway, so it's really a "style" thing (and "stylish" combos have been around since TTT, so again, this is just an evolution).

Also, I failed to mention that some bound moves can catch tech rollers, and placing them in bound. This benefits (and balances) characters that don't really have crazy good oki, like King (his db2 elbow hammer will hit a backroller, bound, and then he can do a spinning powerbomb).



Item moves are taunts. Nothing more. Think SF3 Shaun's basketball taunt. They're slow as hell, do very little damage, and are easily avoided. Although it's good for a laugh if you think you can catch your opponent sleeping (e.g. they're on their last bit of life, and are running away thinking there's nothing you can do to catch them, and then you slowly pull out your gun, and shoot.) I've won twice this way, and the looks on their faces are priceless.

Hell, I've seen a Kuma vs Asuka match wherein Kuma whiffs the roll, and the Asuka player wins via archery shot to the back. Samurai 1, Mammal 0.

The game is top tier, believe me. Balanced and fun, and the fights are BS-free. Gone are all the T4 Jin unblockable laser scraper, 21 abuse-type moves. Zafina is pretty much the weakest character, but people still take her to tourneys, so even then, it's not that bad.

well I am happy to hear that the game still holds up and even happier to hear that its balanced. I know that when it comes out I will adjust to knew portions and love it. ANd yeah I guess Tekken has always been OTT, but it always somehow never felt like it. Even when Jack was picking people up and folding them in half in Tekken Tag you felt like you were dealing with a realistic fighter. But either way the 27th cant come fast enough
 
The bound extender is probably my favorite new addition cause it already looks addicting to me without even playing.

I wouldn't mind if they spiced up the combo system in future editions b/c I think it really evolves the game style and can beef game mechanics (like catching tech with a bound into combo like you said).

How hard is iSW now? Is the timing much different in combos than it was in DR? Did they give King any new multi-throws? I am under the impression they didn't, but I wish they did.
 
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