I was not joking at all. Try beating everyone's trials and then tell me it's easy. Reversals, cancels, super armor, focus attack cancel combos, there's a great deal of things to develop in this game and most of it relies on doing things within a single frame. It doesn't matter that this SF game is relatively slow, because it still needs the same timing. Even David Sirlin agrees with me that it overly favors the dexterious.
What technical stuff does Soul Calibur have? Stun, 3 ranges of attacks, turnaround, a better wakeup game. That's about it. The timing is much more forgiving than Street Fighter. Of course, just-frame attacks have that level of timing, but Setsuka aside, they are the exception. The movelist of SF is extremely easy to teach vs. SC, but the system is responsible for much unnatural baldness from frustration.
What technical stuff does Soul Calibur have? Stun, 3 ranges of attacks, turnaround, a better wakeup game. That's about it. The timing is much more forgiving than Street Fighter. Of course, just-frame attacks have that level of timing, but Setsuka aside, they are the exception. The movelist of SF is extremely easy to teach vs. SC, but the system is responsible for much unnatural baldness from frustration.