Street Fighter 4: ....Screw it, I tried.

I was not joking at all. Try beating everyone's trials and then tell me it's easy. Reversals, cancels, super armor, focus attack cancel combos, there's a great deal of things to develop in this game and most of it relies on doing things within a single frame. It doesn't matter that this SF game is relatively slow, because it still needs the same timing. Even David Sirlin agrees with me that it overly favors the dexterious.
What technical stuff does Soul Calibur have? Stun, 3 ranges of attacks, turnaround, a better wakeup game. That's about it. The timing is much more forgiving than Street Fighter. Of course, just-frame attacks have that level of timing, but Setsuka aside, they are the exception. The movelist of SF is extremely easy to teach vs. SC, but the system is responsible for much unnatural baldness from frustration.
 
SF links are not really too hard, just go into practice mode and do them for a while. SC4 does have really really easy execution for the most part though.
 
yeah i'm officially quitting this game...it's not quitting b/c im not a good player (otherwise SC wouldve been in the trash long ago) im quitting b/c this game is really fucking boring
 
I'll grant that the game is relatively slow, but that's what I enjoy most about it. I've compared it with my Super Turbo HDR, and the two games are worlds apart. 4 can take 3x as long to play a round than ST does. I don't like it when a game can be over in less than a minute. That struggle and tension makes victory or defeat much more defining to me.
 
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