SoulCast #28: The WerewolfCast

I just started working on my Zwei. Perfect timing.
I'll watch this when I get home from work.
 
Thanks to Zane and Xiang for me being on the soulcast, I was sure happy to be a part of it with what I was able to contribute before we got disconnected. After listening back to the soulcast Zane said we should put anything what was missed here
For any player wanting to pick up ZWEI here are a couple more worthwhile things to note
For starters something I believe was talked about on the first recording was what attacks can be used as whiff punish which include A+B, 66BA and 66A+B. A+B is the easist whiff punisher with a simple input for players getting used to ZWEIs range.

Another good move which wasn't mentioned enough was WRB its one of the better WR attacks in the game the combo is WRB > BT B+K > BT A+B. And this is a meterless 80 damage duck punisher what can reverse R0 and with meter the combo becomes WRB > BT B+K > G > 1K BE > 1K BE/ A+B which inflicts 100+ damage and pushes them towards to edge/wall where ZWEI becomes very dangerous. Work on duck punishing grabs with this to discourage highs/throws.

Abit more talk about 66A+B at the wall it removes pushback and have +5 advantage to work with so you can grab/2A/214B and using meter to GI is also effective GI 66A+B at the wall so unless they delay reGI then its a win win situation as a instant GI will get whiff punished and if they don't GI and block your still in a great position.

His forward RO game is strong because he has a lot of moves what RO forward such as A+B, 66BA ,66A, 6K, 1K BE, 4B BE, 33B BE, A+G and running K.
When the opponents back is against the edge and you GI its a 50/50 between A+B and delay A+B.

This being said the stage select can really help in certain MUs meaning the opponent can't run saway and how strong ZWEI is at the wall
 
Back
Top