SoulCast #28: The WerewolfCast

How is 66A+B Broken?

It was part sarcasm in the podcast lol. But 66A+B is one of Zwei's best moves. Great for guard breaking, setups, Ein will help put Zwei at +5 if it's guarded, does good dmg when it connects (like 66A+B, 4A+B gives 90dmg), etc. ^^

*Oh yea, was 66B+K mentioned? Can't remember... But I think it's an underated move for getting out of being pressured and having a small moment to breathe. Or maybe it's just me, for personally having a fondness for that move lol.
 
66B+K

This move is interesting. First of all, vert unsafe on block and whiff.
This move will always jump over your oppenent if they are moving forward in anyway if they are withen range. If they are not withen range you will flip and land in front Whiffing.

4A~ -> 66B+K -> Ein = Effective way to cover yourself if you use this move.
B+K BE -> 66B+K -> same as above but leaves A button free.

This move is good for Bursting Guard as well. This move is a TJ and is very effective vs Low attacks. Has clean hit. Can be used in some combos and juggles for changing ring position. This is one of the most effective ring position tools in the game, since it has a higher likely hood of jumping over someone much like cerventes 9B+K~, but instead of cerventes Damage and safty you gain a higher chance of jumping over the opponent because this move jumps further.

overall a good move if used smart.

4B = i17
Throws = i17

on the 1p side it becomes hard to tell when 4B is used because he is left handed and keeps his back to the camera on the 1P side. Your strong side is 1B side ;).

6A+B Auto GI vs Airborn for

When your foe is in the air and uses an attack that hits mid, as long as they are withen range then you will recieve a GI on an airborn foe and then they will be Flip stunned, then En will hit them further away

6A+B (ab) foe -> 1A = In most instances this pushes so far back that most of the cast cannot not punnish this. This is a good way to bDMG to peoples guard meter.

11K RCC

There is a Recover Crouch cancel possible off of 11K. Its good, and its fun to use.

GI then UB
Distance Dependent
 
In summary, Zwei is a character heavily dependent on the player's reads and predictions. His tools do not allow him to be as much of a "button mashing" character as others.

His main strenghts are GB damage, set ups, and overall damage; however, they each come with a trade off. For instance, all his GB moves, with the exception of 66A+B, have a loophole which the SCV roster can exploit. This applies to his set ups as well. His damage, though it can be extended, gets affected by the scaling, reducing it to a large margin.

To list the main weaknesses, speed, stepping, and range would come in first. Nevertheless, by making good reads, as mentioned above, these weaknesses can be compensated for.

Zwei is not a low-tier character, but by no means is he top-tier either. He is found to be somewhere in between the middle. It all comes down to the how/when his tools are applied. A zoning playstyle will not be as effective on a slow character with massive range than on a fast character with little reach.

Concluding this, like all other characters, Zwei has a great potential, and as such he has the tools to prove that so. The only difference is that his tools are much harder to apply, and therefore they cannot be tossed unconsciously, but they are of great effect... when used correctly.

-Zane
 
I haven't actually listened to the podcast, but I'm interested since I want to see ZWEI used more. Main reason I'm posting is to thank whoever changed the home page image of this post.
 
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I haven't actually listened to the podcast, but I'm interested since I want to see ZWEI used more. Main reason I'm posting is to thank whoever changed the home page image of this post.


Probably Jaxel. Pretty sure I piss him off with my selections, lol
 
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