hwang24 [10] Knight Nov 23, 2011 #31 About the camera work, it could be a concept to have camera control during online play when you spectate fights in your lobby room.
About the camera work, it could be a concept to have camera control during online play when you spectate fights in your lobby room.
Heaton 嶋野の狂犬 Nov 23, 2011 #32 Synraii said: It comboes off of SRSH K now, meaning he now has a 90 dmg unreactable low with metre. GGs Click to expand... 90+ damage near a wall or ring's edge. SRSH K ~ CE ~ 2KKKKK*2A+B*3B*44K.
Synraii said: It comboes off of SRSH K now, meaning he now has a 90 dmg unreactable low with metre. GGs Click to expand... 90+ damage near a wall or ring's edge. SRSH K ~ CE ~ 2KKKKK*2A+B*3B*44K.
S Synraii [14] Master Nov 23, 2011 #33 Heaton said: 90+ damage near a wall or ring's edge. SRSH K ~ CE ~ 2KKKKK*2A+B*3B*44K. Click to expand... *Synraii likes this* If you listen really hard, you can hear SCIV Ivy playes weeping gently into their shirts over this ^_^.
Heaton said: 90+ damage near a wall or ring's edge. SRSH K ~ CE ~ 2KKKKK*2A+B*3B*44K. Click to expand... *Synraii likes this* If you listen really hard, you can hear SCIV Ivy playes weeping gently into their shirts over this ^_^.
Heaton 嶋野の狂犬 Nov 23, 2011 #34 I just realized that since SRSH B gives a similar stun, we have a 50/50 mixup for insane damage. It's finally "high-risk/high-reward" instead of "high-risk/medium-reward".
I just realized that since SRSH B gives a similar stun, we have a 50/50 mixup for insane damage. It's finally "high-risk/high-reward" instead of "high-risk/medium-reward".