SoulCalibur V Interview with Producer Tago-san

I'm actually glad they are getting rid of the coil state. I used to like playing with her in soul calibur 3, but her third weapon state in 4 really was too much. I might try her out again.
 
The animation overall looks WAY better in this game. And I'm glad that the're keeping her simple this time, I found her very complicated in SCIV.
 
Yeah, I had trouble understanding the translator too. I wish more interviews would be subtitled instead of dubbed.

Ivy's costume looks better in motion. I wasn't completely sure of everything the guy said. He said that Ivy has gone down from 3 modes to 2 modes? I kinda hope she's more similar to how she was in SC2. SC3 and onward it felt like I had to learn multiple movesets.

I cringe every time I hear them mention the word storyline. Just give me fun cool characters to play as... who the heck cares how relevant things are to the story? I really hope story isn't a major reason why they choose character X or Y to be in the game.
 
I originally wanted SC2 Ivy back, and I'm usually against dumbing down stuff. But Multi-stanced SC4 Ivy easily left you stuck in the worst stance for the worst situation. I would've accepted for every stance to be linked to each other but a 2 stance Ivy works as well.

Also, her complexity turned a lot of people away from her. Who wants to have to put 3 times more effort to get the same results as an easier to use and more effective character?
 
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