SkullGirls!

We were talking about the stagger effect which changes the timing of combos if you do it twice in a combo, not damage scaling.

Aside from that, the point still stands, the game doesn't have proration.
It seems having the extra lifebar doesn't make up for an assist to cover your weak spots (especially when there's some ridiculous assists like Double's ass slam). I'm not sure yet if there's any advantage to using 3 characters??
Solo characters can kill of team characters in a single combo.
 
I got a chance to play again tonight. Totally makes more sense now, d3v. :)

Although, the point was never the stagger effect. The point was that I thought 236A changed the proration more than other moves.
 
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