SDCC SoulCalibur Talk Summary

So... lets see if I got this right: they're asking us to beg for SC on Twitter? Didn't we beg enough when they screwed SCV and made the crap that was SCLS?

how exactly did they screw SCV? the story was shite, and modes were lacking...however the creation was good, the actual fighting part was great and the online was fantastic


Would have been better if they said nothing.
why is that exactly
 
why is that exactly

Because what they did say was worse than nothing. To build up anyone's excitement with the idea of a SoulCalibur related discussion, only for it to amount to a slide pointing to their Facebook page?

I didn't think it would be anything big to begin with, but I still can't fathom why they thought that doing this was a good idea. It feels clueless and insulting.
 
how exactly did they screw SCV? the story was shite, and modes were lacking...however the creation was good, the actual fighting part was great and the online was fantastic
I find so adorable when people try to defend a fucked game saying "Hey, but it has good/decent gameplay". Decent gameplay is not a feature, its a MUST on any game. Also what is the point of having good gameplay if the game itself doesn't encourage people to play it? Online mode is kinda basic nowadays on big fighting game franchises (it isn't even a feature for all of the community) and while the character creation is good, its not core to the gameplay and cannot save it by itself. Look at the different modes from SCII and SCIII, why the hell all we get in SCV is a boss rush (with some characters using costumes we don't have access to, which is even more annoying) and a compilation of random creations from random people? Do you really need me to list what problems SCV has?

I think they are just doing this to find out if a new SC is worth or not.... Because numbers
A random Facebook spamming would be the worst way to do it. Their poll was already stupid, they didn't explain rules, number of votes and didn't advertise it enough (if at all).
 
I look hesitantly optimistic about this. Calibur has a large enough casual base to justify a release if done correctly. But I think we all know the odds of that happening are. The series has endured a legacy of terrible mismanagement.

-Soul Calibur 3 getting released to console before testing in arcades leaving us with a broken game and putting the weight of balance on the community

-Soul Calibur 4 giving us a broken S tier character and ignoring the problem, causing further strain on the community

-Soul Calibur 5 internal development in-fighting: dev team groups arguing over which mechanics were too simple; game rushed out the door a year early in lieu of moving their development team to help with Smash Bros; terrible online matchmaking and lobby options; buggy net code that caused matches to crash regularly (which of course was fixed in Tekken but not Calibur); Hosting a tournament and not paying/ignoring the winner for months until it got blown up on social media. I'm missing some other big ones too.

But you know what was most apparent from the drama of 5 is that the "Team Soul" cares far more about their Tekken IP than anything else, and the people who DID care were overruled and rushed off the project. Our community leader that NB employed for the release of 5 did the best he could but you could tell his heart was not in Calibur, it is in Tekken.

Many of the features that could have seen the light of day, such as Tag style matching simply didn't happen most likely to eliminate the competition between it and the Tekken Tag game that was released around the same time, which didn't do well. What a shit reason not to include a mechanic. Decisions made out of fear.

You could tell that the timeline for 5 went from caring love to being rushed out the door. You know what hurt 5 the most? The hack-patch that came swiftly in the night that harshly penalized 8-wayrun movement. I'm not debating whether or not the patch was the right thing in the end, but what was obvious is that it wasn't not communicated to the community well, and you know what happened? People started leaving in droves. The game was turned on its head practically overnight. Even the strategy guide that was assembled over painstaking hours by the some of the community was voided the moment that the game was patched and repatched.

Time and time again, mismanagement from higher up has crippled the community and turned it against itself. And finally they did the worst, and pissed off their casual community with a half finished game with no content. Here we all come together with a love for soul calibur franchise, and in the end we stop playing it. It's sad.

There is no love for Calibur at the moment. Only disappointment in what could have been an amazing series that could have made NB loads of cash. I remain hopeful, but I'm not holding my breath.
 
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