It is 99.99% about people just needing to show up. You'd think that since majors are sprinkled across the year that more people would be able to save up and go.
The game will not get much support from people whose first choice is marvel or SF either. These people are often the ones helping run our events, too. As such they don't get the same level of care. There is an onus hanging over the game's head that stemmed from SC2 though and it hasn't gone away. Calibur has often been a game known for weird bugs that defined its gameplay( SC2 step-guard, SC3 variable cancel) and also known for its crazy character imbalance (see SCIV Hilde, SCIV Algol Bubble Infinite). Those hiccups have created a stigma that still resonates today.
We finally get a game that has potential, but because the formula changed, certain members from the community threw a tantrum and stormed out. Those felt like dark times to me and I'm not even a core part of the community. But now, things have revitalized again. Strong new community members have stepped in and they show a lot of promise. We have started podcasts and the Colosseum weekly event. To get big turnouts for offline, we should be using online to bolster our numbers. When I watch a progame of starcraft played online, I am still hype and excited. As a community we should be using online as a tool to bolster our numbers and hype up our game. We should be covering Colosseum matches and establishing contests. Jaxel set up a 24/7 stream but a lot of it reminds me of when TV in the 1950's had nothing on air it would just play the Stand By message until something aired. Other times I would tune in and it would be people goofing off. Coordinating events on the streams like a real TV show would be so hype.
I think that people are ignoring how the paradigm is shifting right now. People are so hellbent on wishing calibur had stronger turnouts, and then shun such a powerful tool like decent online play, replay feature, and streaming tools.