SC5: Improved Competitive Ideas

Can someone post some videos where soul charge was used really well? The only one I ever see it using well in any game is NM.
 
An idea came into mind but I'm not sure whether this may alienate too much of the SC fans.

I was thinking a jump button maybe nice.

Here's why:

-If a character can run in 8 directions and step in 4 directions why not have a character jump in 5 different directions (backward, straight, forward, left and right).

-Replaces 7_8_9G so that players may not have to accidentally jump.

-Pressure sensitivity button for certain characters such as Taki and the Apprentice. A slight tap will make them do a regular jump whereas a hard push will make them perform a high jump.

Since this is a 3D fighting game I suppose having the jump button while give more of a 3D interaction.

Now don't get angry if you disagree with me; I just did it for the sake of fun and out of boredom.
 
I think the addition of a jump button would be unnecessary. The added extra movement options could be unique, but I can't help myself from imagining a game where players leap around like rabbits to quickly evade in directions.

I guess either I think it wouldn't be used enough to justify putting it in, or it would be used way too much and just look ridiculous.
 
I'd really want this in sc5:

Been screwing around a little with special versus the last few days to see what I've been ignoring for the past two years and found something I think it could go straight into normal play; the Charge Cancel skill. Basically you can cancel any move as soon as it hits, blocked or not, as long as you're on the ground AND got enough SG, as it costs a hefty amount of SG to do and cannot be done if you don't have enough.

The thing this does to the gameplay is pretty interesting imo. By sacrificing SG you can create combos that packs more punch, use it for pressure or to escape a punisher, etc. It's not that overpowered either as you put yourself in a lot worse defensive position because of the SG, coupled with that it, as is, likely cannot be used more than once per match. It also adds more strategy when choosing between repelling or parrying.

Also, a lot of moves and NC strings also transform into much more interesting tools, like minas 6AK, which suddenly can combo into a 3B combo, which imo is pretty significant for her.

Anyway, I recommend checking it out, even though it's special vs, because it's fun as heck to just toy around with.
 
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