SC5: Improved Competitive Ideas

I actually prefer to have soul charge removed haha. Nightmare's "soul charged stance" in SC4 was a much more brilliant idea. Or SC2 Taki's exorcism cancel.

I think if SC5 has online play, I would want to see it run on 40 frames per second instead of 60 frames. If it happens, we can take some time to further clean up the move list. Take moves away or make them more distinct and useful
 
The Guard Crush system need to be revamped like how it was in SC2 and SC3. For example when you eat a Natural Guard crush, you're going to be eating some damage, forcing you to not be so defensive.

Completely agree. Guard Crush was always another good option to add into the mindgames. This and a lot of the cancels and fakes that were in previous installments.

I want Soul Charge back in the game. That shouldn't have been removed. It's almost a series trademark.

I still can't think of a good reason that this was removed. I understand that a lot of the players here started with SC4, however, so they don't really understand the dynamic.
 
Furthermore about Soul Gauge, (and this is just a creative thought here) I think moves that automatically have charge (you know moves that automatically have bolts of lightning) should cost some of their own Soul Gauge.

Every time I see a blue orb flashing, I think more can be done. Maybe at the highest Soul Gauge level SC characters can only access to Soul Charge level 3 but of course that will cost a lot of Soul Gauge.
 
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