SC5: Improved Competitive Ideas

The only I think I like out of your entire post is more breakable walls.

I like SC over Tekken or SF because it's more Yomi than execution.

I'm neutral on ROs. I think a greater percentage of larger, walled stages would be better. More breakable walls is a fun alternative, too (though not a really good solution one as most good RO moves wallsplat and set up for RO).
 
what Nukleurfire said.

more JF´s? sure thing, why not. but let´s not go overboard. yomi > execution. let´s keep calibur that way.
one or two endless stages, no walls, no edge, could be good balance to some of the smaller RO-friendly stages.
but RO´s definitely should be kept the way they are in my opinion.
and grabs are absolutely not random. it´s a mindgame, and i like it that way.


a bit unrelated, but do anyone remeber in which match S-U played vs a Hilde, i think RTD´s, when he didn´t finish the third hit of Asura Dance, just to keep a wall from breaking?
that´s some cool stuff right there.
 
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