SC5 compared to previous versions

Hi all, I am a new member here, firstly nice to meet you all :D
I have played fighting games all my life, I have played all the soulblade/edge/calibur games and personally I feel this game (5) was a massive let down :(

I just wanted some feedback from you guys on the following points that "I" feel are bad:

@ the customisation is lacking in terms of content.. I am level 45 and still must be missing most of it because there is hardly anything to chose from :/

Not important

@ the customisation equipment is all out of scale, its far too big for most characters, like it hangs about half a meter from the actual body of the person..it looks stupid

Don't care

@ too many moves leave your character in a state of "stun" in which you cannot block or recover in any way, this is even more horrible when a wall is involved - you can easily loose more then 60% your HP in one "combo"(I use the word lightly as its dumb)

It's called a combo, just another way to get gaurenteed damage off of a mistake, it's in every modern game, a combo functions no different than one single powerful hitting attack, except it has more chances for human input error. good defense is required

@ several moves are completely abusable like the devil Jin uppercut that can link to itself 4 times in a row...WTF is up with that, or the 3 moves from Alpha style Patrokles which can be spammed repeatably (the dash, the uppercut and the low sweep)

If you can't handle one move, then level up, go into training mode set the AI for that one move and learn how to beat it.

@ the movement system now leads to you often mixing up (reversing back to opponent) yourself just by entering moves from run commands... this is very stupid, all you have to do is quick step then do an 8-way-run move and it can happen

Sounds like you are sloppy with your inputs, work your execution and level up

@ the hard AI is more then frustrating when it does impossible reaction moves that no player can do because the button combinations disrupt eachother

AI isn't that bad, once you undrstand how to punish and stay safe, the AI can't change frame data.

@ the *new* soul special moves are game breaking "cut Scene insta-death moves" they happen in a cutscene which completely destroys the flow of the game and allows otherwise impossible retaliations from a massive frame disadvantage... its so bad that someone who can properly abuse this can FORCE you to guard constantly as the second you try to move or attack you are hit with this single frame attack...

You can react after the flash, and super's are not instant, most have at least i12-i13 start up.

@ the range of Throws is now so short that you must dash into an opponent to reliably perform a throw that can reach, which makes it a very weak element of the fighting system now and easy to stop by spamming Horizontal low attack/Horizontal attack

not all characters have a short throw range, nightmare, siggy and asty for example, but even still throws are close range tools, you want to throw get close.

I really am losing faith in new games, they seem to be getting worse not better, Soulblade was better then this version in my opinion. Anyone else noticed any of these faults or spotted others?

You need to practice and when something gives you issues, instead of complaining about it and blaming the game, work on what you do for yourself.
 
@Bush: thankyou for your reply :) I must agree with you on alot of your points, they are well put.
But please believe me when I say I am not sloppy on comands, the game seems to mess up alot of inputs all on its own.
The amount of times I input a movement sequence and a button, only to get the attack as if I pressed just the button... you can easily see this is practice mode by looking at the input display. My timing is fine before you mention that.

Also my level is not low, I only have 10 more Titles to get before I have them all.

Your first response "not important" shows that you forget they marketed this game with the main selling point of customisation... its very important.

Most fighting games do not leave you stunned/helpless for as long as this one, you can usually TECH out of things but there is little opportunity to do that here...this game has been diluted to easy-mode compared to meltyblood or similar.

It isn't "not dodging" the specific attack that is the issue I was getting at, the point I was trying to convey is:
"the game engine is BAD if you can use one move and connect to itself 4 times in a row...Jin's uppercut is the main offender here UPPER CUT >>UPPERCUT >> UPPERCUT >> UPPERCUT >> UPPERCUT this is BAD.

And the med low mixup of Alpha style Patrokles combo of charge, uppercut, sweep is so fast you can only guess to block it, and one mistake you lose half your life bar.. if I wanted to play a luck based game I would flip a coin...
 
@Bush: thankyou for your reply :) I must agree with you on alot of your points, they are well put.
But please believe me when I say I am not sloppy on comands, the game seems to mess up alot of inputs all on its own.
The amount of times I input a movement sequence and a button, only to get the attack as if I pressed just the button... you can easily see this is practice mode by looking at the input display. My timing is fine before you mention that.

I have never had this problem, so I can't comment

Also my level is not low, I only have 10 more Titles to get before I have them all.

That is not what i meant, leveling in the game is silly and pointless and just for the useless titles and unimportant dress up clothes for your dolls. I mean levelby getting better in real life vs, players who challenge you and make you work for your wins.

Your first response "not important" shows that you forget they marketed this game with the main selling point of customisation... its very important.

gameplay is important in a fighter, that is all.

Most fighting games do not leave you stunned/helpless for as long as this one, you can usually TECH out of things but there is little opportunity to do that here...this game has been diluted to easy-mode compared to meltyblood or similar.

What?.. What? Do you play any other games, ever heard of Tekken, UMvC3, BB, GG, hell even KOF and SF have combo's. I bet you play DOA where you counter out of hit stun anytime you want.

It isn't "not dodging" the specific attack that is the issue I was getting at, the point I was trying to convey is:
"the game engine is BAD if you can use one move and connect to itself 4 times in a row...Jin's uppercut is the main offender here UPPER CUT >>UPPERCUT >> UPPERCUT >> UPPERCUT >> UPPERCUT this is BAD.

All that is in a combo, so if the first high hitting, easily steppable move hits you, whatever he does next is irrelevent, that fact that it's 4 uppercuts, or 4 totally different looking moves doesn't matter, if the first hit connects you get hurt.

And the med low mixup of Alpha style Patrokles combo of charge, uppercut, sweep is so fast you can only guess to block it, and one mistake you lose half your life bar.. if I wanted to play a luck based game I would flip a coin...

In fighters, somethings are done on reaction and others are on anticipation, aka, a guess, or just a good read. This is the fundations of Yomi and most fighting game theory, if you can't block slow lows on reaction and you refuse to use yomi, or using an educated guess on what your opponent will do next, then maybe fighters aren't for you.
 
Bush I bet you main Dampiere, alot of your answers sound like they are coming from the floor, looking up at the sky...

When a person stops defending the game and starts blaming the player you know you have won the discussion... you have no answers to my problems stated that don't involved blaming me... I am not at fault, the game is. I understand how to play fighters, I even got over SSBB and accept it as a fighter now, although it is very different. However I wont ever like MVC its fake combos annoy me.

since you mention other fighters let me let me ask, have you actually played all the different versions of each?

Tekken 3 was good, all the new ones are bad imo, I dislike them.
DOA 3 was good, parry is the way forwards in the fighting game genre imo. New DOA's have kind of gone off topic..
King of fighters I have never liked, it can't hold a candle to Guiltygear or MeltyBlood and such.
Street Fighter A3 was the best SF, the new ones are bad imo. ( isn't it odd how they are all 3's....I even still believe SC3 was the best one they made so far too.)

Any game which takes the control out of the players hands completely is not a good game. Even when being hit you should be able to do something, exmaples include damage reduction (MB) , TECH air or ground, Breakout (Ougon Musou Kyoku) , Combo breakers.. I am sure there are more.

In SC5 when you get hit, may as well go make a cup of tea, you can do nothing. Its not a pro game, its a shallow diluted game of Rock, Scissors, Paper .. with soul moves being Super Paper. I really hope they patch it to fix something soon.
 
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