Pushing for a Better Official Guide

Having the movelist is kinda useful...

But yeah, a few combos and simple ground game mixup would be great.

But I think that stuff like punish list and frame data would just confuse a lot of people. People come to SF with the expectation of a deep and technical game. SCIV just wasn't marketed that way; it draws a lot of people who have never played a fighting game before.
 
1. SC5 is well a ways from getting here, so why worry about having a guide for it?

2. SC5 won't have an arcade release, so how much information that you would find useful would that guide actually contain?

3. Even if a guide is published, it will be outdated because of changes that could come from patching, so why buy a guide with outdated info? At least with SF4, the game was out in the arcades for a while so that you could build a guide for it and have that info still be pertinent. I also have a copy of that guide as well. Well done.

4. A guide would be convenient, but it won't compare to what players can put together themselves and have available for free online. We have a wiki with frame data, and there's players who've either created guides for their specific character or videos online.

I would suggest if and when a new game comes out, that the community jump right on that with creating guides and videos. Locally we've been throwing around the idea of making video guides, but at this point, it's kind of late in the game to do so with the lack of people playing competitively offline. But hopefully with a fresh start and one place to find info, players will be motivated in creating guides and new players could learn something and eventually become a part of this community.
 
i think the competitive players of sc make up a very small percentage of the sales.
trying to inform casual gamers of 'frames' 'properties' etc. would alienate alot more people than it would help.
listing the bare bones of the game is better i think, it doesn't put off newcomers, and people who want to learn more know to go elsewhere.
a brief explanation of 8-way run and impacts is adequate i think.

4. A guide would be convenient, but it won't compare to what players can put together themselves and have available for free online. We have a wiki with frame data, and there's players who've either created guides for their specific character or videos online.
^
 
Competitive Calibur players don't even make up a 100th of 1% of the people who've bought this game. So making a guide probably won't serve much purpose for the casual players unless the story mode was a hell of alot better. Plus they are not going to need to know exact frame data if they only play online.

But putting together videos that go from the basics to the advanced stuff will do alot more than having some publisher make a guide. And if they see in the video to come to this site, that will do wonders since alot of people still don't know to come to 8WayRun.com.
 
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