PSX SCVI Gameplay Preview Analysis

PSX has revealed the first gameplay of SCVI in motion. I broke down the most notable changes on my twitch stream and I will link the archive below. I will list the changes me and my stream caught. Feel free to post what you have seen below! Here is the raw footage without me talking over it.




Known system mechanics and character changes:
  • Reversal Edge and Guard Impact will cause the user to take guard damage when they fail to connect it.
  • Reversal Edge post hit causes a guessing game where verticals beat horizontals, horizontals beat sidestep, and sidestep beats verticals. You can potentially receive a ringout when it connects. It also automatically parries strings, but some moves have fast enough recovery to where you can block the automatic attack.
  • Soul Charge (the mechanic similar to V-trigger) causes the opponent to receive chip damage. It costs 1 bar of meter and is set on a timer that's similar to max mode from KoF. Large push back on activation.
  • Lethal Hits are hits that cause the character's clothing to break. When you hit them, the move properties change into combo starters. You can see Mitsurugi's 1A as well as Sophitia's 22B do this in the footage.
  • Guts is still in the game as well as meter. You still gain a bar of meter for losing two rounds.
  • Movement can be cancelled like in games pre-SCV. Run counter for backwards movement has been removed, but remains for side movement. (Hey guys, it looks like the mechanic might be that backdash can be run countered. It seems that verticals cant run counter in general. Only horizontals and tracking kicks.)
  • Throws still can catch side movement.
  • Mitsurugi has gained a running tackle that resembles an Arthur move from SC3. He has a new low mid option. 1aB has a new animation and 4KB causes severe knock back on hit. MST KB is NCC and his MST B+K causes an attack throw on normal hit. MST B string has a new follow up that resembles his 4B without the backdash.
That's all of the new information I could find in the video. Let me know if you find other things!

Changes found by 8wayrun:
  • No damage on throw escape. They can also build meter.
  • Meterless Guard Impact.
  • Sophitia 1AA doesn't trip on first hit.

  • Mitsurugi 1A doesn't trip on normal hit. Relic is in the game again.
 
Last edited:
Michael Stabile

Michael Stabile

Let's battle!
@Vergeben posted this in another thread.

The new info has come out and been translated:
http://www.siliconera.com/2017/12/1...nds-collaborations-teases-character-creation/

SoulCalibur VI introduces the new Reversal Edge and other new features that key developers recently talked about in this week’s issue of Famitsu magazine. [Thanks, Ryokutya2089.]

Here are highlights from the interview:
  • The “Reversal Edge” can be performed with a single button. While pressing the button it blocks all attacks from high, middle, low, and grabs.
  • When you let go of the button the character will slash and enter a scene.
  • There are some moves that you can only pull off by consuming your Soul Charge and powering up.
  • The “Lethal Hit” is an advanced system where landing certain moves in the right condition will send the opponent flying.
  • Since there wasn’t any 3D fighters on current generation consoles, the team felt that they needed to make a new SoulCalibur.
  • The setting will take us back in time, into the year 1586. The keyword here is “reboot.”
  • Please look forward to collaborations with other works!
  • The team is focusing on making enjoyable sword fights with the press of a button using Reversal Edge.
  • Some commands that were difficult to pull off up until now have also been made to activate with just one button.
  • The Guard Impact no longer consumes your meter.
  • The team is getting help from a surprising amount of outside developers.
  • Character creation is something appealing that can’t be taken away, so keep an eye out for that.
  • Development is currently 70% complete.
 
I don't know about some of this. So you cant grab people out of RE, anyone know if it has a significant whiff animation so that you're able to punish?

"Some commands that were difficult to pull off up until now have also been made to activate with just one button."
Apparently this is confirming CEs are going to be a one button press. Kinda lame but not a big deal. I just hope this doesn't extend to the rest of the movesets.
 
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@Vergeben
  • The setting will take us back in time, into the year 1586. The keyword here is “reboot.”

Mostly good news, but this most likely means Talim is out </3 poor girl, passed up two games in a row.

Hoping to see some interesting new designs along with the returning cast that makes it.
 
Mostly good news, but this most likely means Talim is out </3 poor girl, passed up two games in a row.

Hoping to see some interesting new designs along with the returning cast that makes it.
It doesn't mean that. If the game stays in 1586, then she'd be around Amy's age. More than likely, the game just *starts* in 1586. Either way, Namco isn't going to leave her out. This is the Tekken 5 of SoulCalibur in terms of roster. She'll be in.
 

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