Petition to get Soul Calibur V on GGPO

a more visible and effective petition would be making a facebook page.

people are far more willing to click "like" to sign it than they are to visit a foreign site.
 
Signia, it is possible to do. I can't give details because I am not technically inclined, but it can be done. I do know there isn't much data being sent back and forth with SC4, something like 150kbps.

Oblivion, Online will be a great experience in itself. Trust me, you want to sign this petition so you can enjoy it to the fullest.

SC4 works out to 8kb per second of data, I measured it once. Looks like my thread on this was deleted or lost or something. The problem is not bandwidth (would fit easily in a dial-up modem), its purely one of distance and latency. No matter how good your code is, you cannot overcome the latency caused by physical distance and all of the network nodes between you and your opponent.

And there's nothing stopping GGPO from working with a 3D fighter, there's really no more data. The graphics never have to be sent (all you care about is that you are doing move X and are Y frames into it). All you need to synchronize is an extra coordinate for positions (xyz vs xy) and a rotation for the characters. Everything else is identical between 2D and 3D game state.

Something like GGPO becomes vastly more efficient when you use it directly from within the game code and synchronize only what has to be synced up. Its vastly inefficient to be using it on emulated games, as the emulator has no way of knowing what is important data and what is meaningless fluff that doesn't have to be sent over so it has to sync everything.
 
SC4 works out to 8kb per second of data, I measured it once. Looks like my thread on this was deleted or lost or something. The problem is not bandwidth (would fit easily in a dial-up modem), its purely one of distance and latency. No matter how good your code is, you cannot overcome the latency caused by physical distance and all of the network nodes between you and your opponent.

And there's nothing stopping GGPO from working with a 3D fighter, there's really no more data. The graphics never have to be sent (all you care about is that you are doing move X and are Y frames into it). All you need to synchronize is an extra coordinate for positions (xyz vs xy) and a rotation for the characters. Everything else is identical between 2D and 3D game state.

Something like GGPO becomes vastly more efficient when you use it directly from within the game code and synchronize only what has to be synced up. Its vastly inefficient to be using it on emulated games, as the emulator has no way of knowing what is important data and what is meaningless fluff that doesn't have to be sent over so it has to sync everything.

Its also the way consoles work (extremely encrypted p2p or servers, usually the latter), its not like being on a PC at all.

Also you're somewhat mistaken about what they had to send, they have to send data from the physics engine or things can get out of sync in other ways.

But... this is one of those conversations that's been started a million times. The short version I guess is 'fansite petitions don't work'
 
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