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Offline is what matters.
They should put their complete focus on offline.
Online doesn't matter it is just an ad on.
Signia, it is possible to do. I can't give details because I am not technically inclined, but it can be done. I do know there isn't much data being sent back and forth with SC4, something like 150kbps.
Oblivion, Online will be a great experience in itself. Trust me, you want to sign this petition so you can enjoy it to the fullest.
SC4 works out to 8kb per second of data, I measured it once. Looks like my thread on this was deleted or lost or something. The problem is not bandwidth (would fit easily in a dial-up modem), its purely one of distance and latency. No matter how good your code is, you cannot overcome the latency caused by physical distance and all of the network nodes between you and your opponent.
And there's nothing stopping GGPO from working with a 3D fighter, there's really no more data. The graphics never have to be sent (all you care about is that you are doing move X and are Y frames into it). All you need to synchronize is an extra coordinate for positions (xyz vs xy) and a rotation for the characters. Everything else is identical between 2D and 3D game state.
Something like GGPO becomes vastly more efficient when you use it directly from within the game code and synchronize only what has to be synced up. Its vastly inefficient to be using it on emulated games, as the emulator has no way of knowing what is important data and what is meaningless fluff that doesn't have to be sent over so it has to sync everything.
Who would get credit for SCV production then?The short version I guess is 'fansite petitions don't work